AnimBundleNode¶
from panda3d.core import AnimBundleNode
-
class
AnimBundleNode
¶ Bases:
PandaNode
This is a node that contains a pointer to an
AnimBundle
. LikePartBundleNode
, it exists solely to make it easy to storeAnimBundles
in the scene graph.Inheritance diagram
-
__init__
(name: str, bundle: AnimBundle)¶ The
AnimBundle
and its node should be constructed together. Generally, the derived classes ofAnimBundleNode
will automatically create aAnimBundle
of the appropriate type, and pass it up to this constructor.
-
property
bundle
→ AnimBundle¶
-
static
findAnimBundle
(root: PandaNode) → AnimBundle¶ Recursively walks the scene graph beginning at the indicated node (which need not be an
AnimBundleNode
), and returns the firstAnimBundle
found. Returns NULL if noAnimBundle
can be found.
-
getBundle
() → AnimBundle¶
-
static
getClassType
() → TypeHandle¶
-