PartBundleHandle¶
from panda3d.core import PartBundleHandle
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class
PartBundleHandle
¶ Bases:
ReferenceCount
This is a trivial class returned by
PartBundleNode.getBundle()
. Its purpose is to hold the actualPartBundle
pointer contained within thePartBundleNode
, so that scene graph flatten operations can safely combine or duplicatePartBundles
as necessary without affecting high-level bundle operations.The high-level Actor class defined in direct/src/actor, for instance, will store a list of PartBundleHandles instead of on actual
PartBundles
, so that it will be immune to changes from these flatten operations.Inheritance diagram
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__init__
(bundle: PartBundle)¶
-
__init__
(param0: PartBundleHandle)
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property
bundle
→ PartBundle¶ - Getter
Returns the actual
PartBundle
embedded within the handle.- Setter
Changes the actual
PartBundle
embedded within the handle.
-
getBundle
() → PartBundle¶ Returns the actual
PartBundle
embedded within the handle.
-
setBundle
(bundle: PartBundle) → None¶ Changes the actual
PartBundle
embedded within the handle.
-