panda3d.core.ShaderPool

from panda3d.core import ShaderPool
class ShaderPool

This is the preferred interface for loading shaders for the TextNode system. It is similar to ModelPool and TexturePool in that it unifies references to the same filename.

Inheritance diagram

Inheritance diagram of ShaderPool

static hasShader(filename: Filename) → bool

Returns true if the shader has ever been loaded, false otherwise.

static verifyShader(filename: Filename) → bool

Loads the given filename up into a shader, if it has not already been loaded, and returns true to indicate success, or false to indicate failure. If this returns true, it is guaranteed that a subsequent call to loadShader() with the same shader name will return a valid Shader pointer.

static loadShader(filename: Filename) → Shader

Loads the given filename up into a shader, if it has not already been loaded, and returns the new shader. If a shader with the same filename was previously loaded, returns that one instead. If the shader file cannot be found, returns NULL.

Return type

Shader

static addShader(filename: Filename, shader: Shader) → None

Adds the indicated already-loaded shader to the pool. The shader will always replace any previously-loaded shader in the pool that had the same filename.

static releaseShader(filename: Filename) → None

Removes the indicated shader from the pool, indicating it will never be loaded again; the shader may then be freed. If this function is never called, a reference count will be maintained on every shader every loaded, and shaders will never be freed.

static releaseAllShaders() → None

Releases all shaders in the pool and restores the pool to the empty state.

static garbageCollect() → int

Releases only those shaders in the pool that have a reference count of exactly 1; i.e. only those shaders that are not being used outside of the pool. Returns the number of shaders released.

static listContents(out: ostream) → None

Lists the contents of the shader pool to the indicated output stream.

static write(out: ostream) → None

Lists the contents of the shader pool to the indicated output stream.