# direct.gui.OnscreenImage¶

from direct.gui.OnscreenImage import OnscreenImage


OnscreenImage module: contains the OnscreenImage class.

See the OnscreenImage page in the programming manual for explanation of this class.

Inheritance diagram

class OnscreenImage(image=None, pos=None, hpr=None, scale=None, color=None, parent=None, sort=0)[source]
__init__(self, image=None, pos=None, hpr=None, scale=None, color=None, parent=None, sort=0)[source]

Make a image node from string or a NodePath, put it into the 2-D scene graph and set it up with all the indicated parameters.

Parameters
• image – the actual geometry to display or a file name. This may be omitted and specified later via setImage() if you don’t have it available.

• pos – the x, y, z position of the geometry on the screen. This maybe a 3-tuple of floats or a vector. y should be zero

• hpr – the h, p, r of the geometry on the screen. This maybe a 3-tuple of floats or a vector.

• scale – the size of the geometry. This may either be a single float, a 3-tuple of floats, or a vector, specifying a different x, y, z scale. y should be 1

• color – the (r, g, b, a) color of the geometry. This is normally a 4-tuple of floats or ints.

• parent – the NodePath to parent the geometry to initially.

cget(self, option)[source]
configure(self, option=None, **kw)[source]
destroy(self)[source]
getImage(self)[source]
setImage(self, image, parent=empty, transform=None, sort=0)[source]