from panda3d.egg import EggSwitchCondition
This corresponds to a <SwitchCondition> entry within a group. It indicates the condition at which a level-of-detail is switched in or out. This is actually an abstract base class for potentially any number of specific different kinds of switching conditions; presently, only a <Distance> type is actually supported.
write(out: ostream, indent_level: int) → None¶
transform(mat: LMatrix4d) → None¶