Loading the Grassy Scenery¶
Panda3D contains a data structure called the Scene Graph. The Scene Graph is a
tree containing all objects that need to be rendered. At the root of the tree is
an object named
render. Nothing is rendered until it is first inserted into
the Scene Graph.
To install the grassy scenery model into the Scene Graph, we use the method
reparentTo(). This sets the parent of the model, thereby
giving it a place in the Scene Graph. Doing so makes the model visible in the
Finally, we adjust the position and scale of the model. In this particular case,
the environment model is a little too large and somewhat offset for our
procedures rescale and center the model.
Panda3D uses the “geographical” coordinate system where position (-8, 42, 0) means map coordinates (8, 42) and height 0. If you are used to OpenGL/Direct3D coordinates, then hold up your right hand in the classical position with thumb as X, fingers as Y, and palm as Z facing toward you; then tilt backward until your hand is level with the fingers pointing away and palm facing up. Moving “forward” in Panda3D is a positive change in Y coordinate.
Update the Code¶
With Panda3D running properly, it is now possible to load some grassy scenery. Update your code as follows:
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from direct.showbase.ShowBase import ShowBase class MyApp(ShowBase): def __init__(self): ShowBase.__init__(self) # Load the environment model. self.scene = self.loader.loadModel("models/environment") # Reparent the model to render. self.scene.reparentTo(self.render) # Apply scale and position transforms on the model. self.scene.setScale(0.25, 0.25, 0.25) self.scene.setPos(-8, 42, 0) app = MyApp() app.run()
The ShowBase procedure
loader.loadModel() loads the specified file, in this
case the environment.egg file in the models folder. The return value is an
object of the
NodePath class, effectively a pointer to the model.
Note that Panda Filename Syntax uses the forward-
slash, even under Windows.
Run the Program¶
Go ahead and run the program. You should see this:
The rock and tree appear to be hovering. The camera is slightly below ground, and back-face culling is making the ground invisible to us. If we reposition the camera, the terrain will look better.