EggTransform
from panda3d.egg import EggTransform
- class EggTransform
Bases:
This represents the <Transform> entry of a group or texture node: a list of component transform operations, applied in order, that describe a net transform matrix.
This may be either a 3-d transform, and therefore described by a 4x4 matrix, or a 2-d transform, described by a 3x3 matrix.
Inheritance diagram
-
enum ComponentType
-
enumerator CT_invalid = 0
-
enumerator CT_translate2d = 1
-
enumerator CT_translate3d = 2
-
enumerator CT_rotate2d = 3
-
enumerator CT_rotx = 4
-
enumerator CT_roty = 5
-
enumerator CT_rotz = 6
-
enumerator CT_rotate3d = 7
-
enumerator CT_scale2d = 8
-
enumerator CT_scale3d = 9
-
enumerator CT_uniform_scale = 10
-
enumerator CT_matrix3 = 11
-
enumerator CT_matrix4 = 12
-
enumerator CT_invalid = 0
- __init__()
- __init__(copy: EggTransform)
- addMatrix3(mat: panda3d.core.LMatrix3d)
Appends an arbitrary 3x3 matrix to the current transform.
- addMatrix4(mat: panda3d.core.LMatrix4d)
Appends an arbitrary 4x4 matrix to the current transform.
- addRotate2d(angle: float)
Appends a 2-d rotation to the current transform. The rotation angle is specified in degrees counterclockwise about the origin.
- addRotate3d(quat: panda3d.core.LQuaterniond)
Appends an arbitrary 3-d rotation to the current transform, expressed as a quaternion. This is converted to axis-angle notation for the egg file.
- addRotate3d(angle: float, axis: panda3d.core.LVector3d)
Appends a 3-d rotation about an arbitrary axis to the current transform. The rotation angle is specified in degrees counterclockwise about the axis.
- addRotx(angle: float)
Appends a rotation about the X axis to the current transform. The rotation angle is specified in degrees counterclockwise about the axis.
- addRoty(angle: float)
Appends a rotation about the Y axis to the current transform. The rotation angle is specified in degrees counterclockwise about the axis.
- addRotz(angle: float)
Appends a rotation about the Z axis to the current transform. The rotation angle is specified in degrees counterclockwise about the axis.
- addScale2d(scale: panda3d.core.LVecBase2d)
Appends a possibly non-uniform scale to the current transform.
- addScale3d(scale: panda3d.core.LVecBase3d)
Appends a possibly non-uniform scale to the current transform.
- addTranslate2d(translate: panda3d.core.LVector2d)
Appends a 2-d translation operation to the current transform.
- addTranslate3d(translate: panda3d.core.LVector3d)
Appends a 3-d translation operation to the current transform.
- assign(copy: EggTransform) EggTransform
- clearTransform()
Resets the transform to empty, identity.
- getComponentMat3(n: int) panda3d.core.LMatrix3d
Returns the 3x3 matrix associated with the nth component. It is an error to call this if the component type is not CT_matrix3.
- getComponentMat4(n: int) panda3d.core.LMatrix4d
Returns the 4x4 matrix associated with the nth component. It is an error to call this if the component type is not CT_matrix4.
- getComponentNumber(n: int) float
Returns the solitary number associated with the nth component. In the case of a rotation, this is the angle in degrees to rotate; in the case of uniform scale, this is the amount of the scale. Other types do not use this property.
- getComponentVec2(n: int) panda3d.core.LVecBase2d
Returns the 2-component vector associated with the nth component. This may be the translate vector, rotate axis, or non-uniform scale. It is an error to call this if the component type does not use a 2-d vector property.
- getComponentVec3(n: int) panda3d.core.LVecBase3d
Returns the 3-component vector associated with the nth component. This may be the translate vector, rotate axis, or non-uniform scale. It is an error to call this if the component type does not use a 3-d vector property.
- getTransform2d() panda3d.core.LMatrix3d
Returns the overall transform as a 3x3 matrix. It is an error to call this if
hasTransform3d()
is true.
- getTransform3d() panda3d.core.LMatrix4d
Returns the overall transform as a 4x4 matrix. It is valid to call this even if
hasTransform2d()
is true; in this case, the 3x3 transform will be expanded to a 4x4 matrix.
- hasTransform() bool
Returns true if the transform is nonempty, false if it is empty (no transform components have been added). This is true for either a 2-d or a 3-d transform.
- hasTransform2d() bool
Returns true if the transform is specified as a 2-d transform, e.g. with a 3x3 matrix, or false if it is specified as a 3-d transform (with a 4x4 matrix), or not specified at all.
Normally,
EggTextures
have a 2-d matrix (but occasionally they use a 3-d matrix), andEggGroups
always have a 3-d matrix.
- hasTransform3d() bool
Returns true if the transform is specified as a 3-d transform, e.g. with a 4x4 matrix, or false if it is specified as a 2-d transform (with a 2x2 matrix), or not specified at all.
Normally,
EggTextures
have a 3-d matrix (but occasionally they use a 3-d matrix), andEggGroups
always have a 3-d matrix.
- setTransform2d(mat: panda3d.core.LMatrix3d)
Sets the overall transform as a 3x3 matrix. This completely replaces whatever componentwise transform may have been defined.
- setTransform3d(mat: panda3d.core.LMatrix4d)
Sets the overall transform as a 4x4 matrix. This completely replaces whatever componentwise transform may have been defined.
- write(out: panda3d.core.ostream, indent_level: int, label: str)
Writes the transform to the indicated stream in Egg format.
-
enum ComponentType