MaterialAttrib

from panda3d.core import MaterialAttrib
class MaterialAttrib

Bases:

Bases: RenderAttrib

Indicates which, if any, material should be applied to geometry. The material is used primarily to control lighting effects, and isn’t necessary (or useful) in the absence of lighting.

Inheritance diagram

Inheritance diagram of MaterialAttrib

property class_slot int
static getClassSlot() int
static getClassType() TypeHandle
getMaterial() Material

If the MaterialAttrib is not an ‘off’ MaterialAttrib, returns the material that is associated. Otherwise, return NULL.

isOff() bool

Returns true if the MaterialAttrib is an ‘off’ MaterialAttrib, indicating that it should disable the use of materials.

static make(material: Material) RenderAttrib

Constructs a new MaterialAttrib object suitable for rendering the indicated material onto geometry.

static makeDefault() RenderAttrib

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

static makeOff() RenderAttrib

Constructs a new MaterialAttrib object suitable for rendering unmateriald geometry.

property material Material

If the MaterialAttrib is not an ‘off’ MaterialAttrib, returns the material that is associated. Otherwise, return NULL.