ShaderInput
from panda3d.core import ShaderInput
- class ShaderInput
Bases:
This is a small container class that can hold any one of the value types that can be passed as input to a shader.
Inheritance diagram
-
enum AccessFlags
Used when binding texture images.
-
enumerator A_read = 1
-
enumerator A_write = 2
-
enumerator A_layered = 4
-
enumerator A_read = 1
-
enum ShaderInputType
-
enumerator M_invalid = 0
-
enumerator M_texture = 1
-
enumerator M_nodepath = 2
-
enumerator M_vector = 3
-
enumerator M_numeric = 4
-
enumerator M_texture_sampler = 5
-
enumerator M_param = 6
-
enumerator M_texture_image = 7
-
enumerator M_buffer = 8
-
enumerator M_invalid = 0
- __eq__(other: ShaderInput) bool
- __init__(name: InternalName, value: object, priority: int)
- __init__(name: InternalName, tex: Texture, sampler: SamplerState, priority: int)
- __init__(name: InternalName, priority: int)
- __init__(param0: ShaderInput)
- __lt__(other: ShaderInput) bool
- __ne__(other: ShaderInput) bool
- static getBlank() ShaderInput
Returns a static
ShaderInput
object with name NULL, priority zero, type INVALID, and all value-fields cleared.
- getName() InternalName
- getNodepath() NodePath
Warning: no error checking is done. This will crash if
getValueType()
is not M_nodepath.
- getPtr() ShaderPtrData
- getSampler() SamplerState
Warning: no error checking is done.
-
enum AccessFlags