ShadeModelAttrib

from panda3d.core import ShadeModelAttrib
class ShadeModelAttrib

Bases: RenderAttrib

Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.

Inheritance diagram

Inheritance diagram of ShadeModelAttrib

enum Mode
enumerator M_flat = 0
enumerator M_smooth = 1
property class_slotint
static getClassSlot()int
static getClassType()TypeHandle
getMode() → Mode

Returns the shade mode.

static make(mode: Mode)RenderAttrib

Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or with per-vertex (smooth) shading.

static makeDefault()RenderAttrib

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

property mode → Mode

Returns the shade mode.