ColorAttrib
from panda3d.core import ColorAttrib
- class ColorAttrib
Bases:
Bases:
RenderAttrib
Indicates what color should be applied to renderable geometry.
Inheritance diagram
- property color LColor
If the type is T_flat or T_off, this returns the color that will be applied to geometry. If the type is T_vertex, this is meaningless.
- property color_type Type
Returns the type of color specified by this
ColorAttrib
. The options are:T_vertex - use the vertex color specified in the geometry itself.
T_flat - use the color specified in this
ColorAttrib
for all geometry. You can get this color viagetColor()
.T_off - use the color white.
- static getClassType() TypeHandle
- getColor() LColor
If the type is T_flat or T_off, this returns the color that will be applied to geometry. If the type is T_vertex, this is meaningless.
- getColorType() Type
Returns the type of color specified by this
ColorAttrib
. The options are:T_vertex - use the vertex color specified in the geometry itself.
T_flat - use the color specified in this
ColorAttrib
for all geometry. You can get this color viagetColor()
.T_off - use the color white.
- static makeDefault() RenderAttrib
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
- static makeFlat(color: LColor) RenderAttrib
Constructs a new
ColorAttrib
object that indicates geometry should be rendered in the indicated color.
- static makeOff() RenderAttrib
Constructs a new
ColorAttrib
object that indicates geometry should be rendered in white.
- static makeVertex() RenderAttrib
Constructs a new
ColorAttrib
object that indicates geometry should be rendered according to its own vertex color.