VertexBufferContext
from panda3d.core import VertexBufferContext
- class VertexBufferContext
- Bases: - Bases: - BufferContext,- AdaptiveLruPage- This is a special class object that holds all the information returned by a particular GSG to indicate the vertex data array’s internal context identifier. - This allows the GSG to cache the vertex data array in whatever way makes sense. For instance, DirectX can allocate a vertex buffer for the array. OpenGL can create a buffer object. - Inheritance diagram - changedSize(reader: GeomVertexArrayDataHandle) bool
- Returns true if the data has changed size since the last time mark_loaded() was called. 
 - changedUsageHint(reader: GeomVertexArrayDataHandle) bool
- Returns true if the data has changed its usage hint since the last time mark_loaded() was called. 
 - static getClassType() TypeHandle
 - getData() GeomVertexArrayData
- Returns the pointer to the client-side array data object. 
 - wasModified(reader: GeomVertexArrayDataHandle) bool
- Returns true if the data has been modified since the last time mark_loaded() was called. 
 
