from panda3d.core import MovingPartBase
This is the base class for a single animatable piece that may be bound to one channel (or more, if blending is in effect). It corresponds to, for instance, a single joint or slider of a character.
MovingPartBase does not have a particular value type. See the derived template class, MovingPart, for this.
getBound(n: int) → AnimChannelBase¶
This will return NULL if there is no channel bound on the indicated index. It is an error to call this if n is less than zero or greater than or equal to
getMaxBound() → int¶
Returns the number of channels that might be bound to this
PartGroup. This might not be the actual number of channels, since there might be holes in the list; it is one more than the index number of the highest bound channel. Thus, it is called
getMaxBound()instead of get_num_bound().