panda3d.core.Triangulator3

from panda3d.core import Triangulator3
class Triangulator3

Bases: Triangulator

This is an extension of Triangulator to handle polygons with three- dimensional points. It assumes all of the points lie in a single plane, and internally projects the supplied points into 2-D for passing to the underlying Triangulator object.

Inheritance diagram

Inheritance diagram of Triangulator3

__init__() → None
__init__(param0: Triangulator3) → None
addVertex(point: LPoint3d) → int

Adds a new vertex to the vertex pool. Returns the vertex index number.

addVertex(x: float, y: float, z: float) → int

Adds a new vertex to the vertex pool. Returns the vertex index number.

clear() → None

Removes all vertices and polygon specifications from the Triangulator, and prepares it to start over.

getNumVertices() → int

Returns the number of vertices in the pool. Note that the Triangulator might append new vertices, in addition to those added by the user, if any of the polygon is self-intersecting, or if any of the holes intersect some part of the polygon edges.

getPlane() → LPlaned

Returns the plane of the polygon. This is only available after calling triangulate().

Return type

LPlaned

getVertex(n: int) → LPoint3d

Returns the nth vertex.

Return type

LPoint3d

getVertices() → list
property plane

Returns the plane of the polygon. This is only available after calling triangulate().

Return type

LPlaned

triangulate() → None

Does the work of triangulating the specified polygon. After this call, you may retrieve the new triangles one at a time by iterating through get_triangle_v0/1/2().

property vertices

Returns the nth vertex.

Return type

Sequence[LPoint3d]