BulletGenericConstraint
from panda3d.bullet import BulletGenericConstraint
- class BulletGenericConstraint
Bases:
Bases:
BulletConstraint
Inheritance diagram
- __init__(node_a: BulletRigidBodyNode, node_b: BulletRigidBodyNode, frame_a: panda3d.core.TransformState, frame_b: panda3d.core.TransformState, use_frame_a: bool)
- __init__(node_a: BulletRigidBodyNode, frame_a: panda3d.core.TransformState, use_frame_a: bool)
- property frame_a ConstPointerTo_TransformState
- property frame_b ConstPointerTo_TransformState
- getAxis(axis: int) panda3d.core.LVector3
Geometry
- static getClassType() panda3d.core.TypeHandle
- getFrameA() panda3d.core.TransformState
- getFrameB() panda3d.core.TransformState
- getRotationalLimitMotor(axis: int) BulletRotationalLimitMotor
Motors
- getTranslationalLimitMotor() BulletTranslationalLimitMotor
- setFrames(ts_a: panda3d.core.TransformState, ts_b: panda3d.core.TransformState)
Frames
- property translational_limit_motor BulletTranslationalLimitMotor