BulletGenericConstraint¶
from panda3d.bullet import BulletGenericConstraint
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class
BulletGenericConstraint
¶ Bases:
BulletConstraint
Inheritance diagram
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__init__
(node_a: BulletRigidBodyNode, node_b: BulletRigidBodyNode, frame_a: panda3d.core.TransformState, frame_b: panda3d.core.TransformState, use_frame_a: bool)¶
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__init__
(node_a: BulletRigidBodyNode, frame_a: panda3d.core.TransformState, use_frame_a: bool)
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property
frame_a
→ ConstPointerTo_TransformState¶
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property
frame_b
→ ConstPointerTo_TransformState¶
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getAxis
(axis: int) → panda3d.core.LVector3¶ Geometry
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static
getClassType
() → panda3d.core.TypeHandle¶
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getFrameA
() → panda3d.core.TransformState¶
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getFrameB
() → panda3d.core.TransformState¶
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getRotationalLimitMotor
(axis: int) → BulletRotationalLimitMotor¶ Motors
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getTranslationalLimitMotor
() → BulletTranslationalLimitMotor¶
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setFrames
(ts_a: panda3d.core.TransformState, ts_b: panda3d.core.TransformState)¶ Frames
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property
translational_limit_motor
→ BulletTranslationalLimitMotor¶
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