panda3d.core.UserDataAudio

from panda3d.core import UserDataAudio
class UserDataAudio

Bases: MovieAudio

A UserDataAudio is a way for the user to manually supply raw audio samples. remove_after_read means the data will be removed if read once. Else data will be stored (enable looping and seeking). Expects data as 16 bit signed (word); Example for stereo: 1.word = 1.channel,2.word = 2.channel, 3.word = 1.channel,4.word = 2.channel, etc.

Inheritance diagram

Inheritance diagram of UserDataAudio

__init__(param0: UserDataAudio) → None
__init__(rate: int, channels: int, remove_after_read: bool) → None

This constructor returns a UserDataAudio — a means to supply raw audio samples manually.

append(src: DatagramIterator, len: int) → None

Appends audio samples to the buffer from a datagram. This is intended to make it easy to send streaming raw audio over a network.

append(str: str) → None

Appends audio samples to the buffer from a string. The samples must be stored little-endian in the string. This is not particularly efficient, but it may be convenient to deal with samples in python.

done() → None

Promises not to append any more samples, ie, this marks the end of the audio stream.

static getClassType() → TypeHandle
Return type

TypeHandle