from panda3d.core import UserDataAudio
A UserDataAudio is a way for the user to manually supply raw audio samples. remove_after_read means the data will be removed if read once. Else data will be stored (enable looping and seeking). Expects data as 16 bit signed (word); Example for stereo: 1.word = 1.channel,2.word = 2.channel, 3.word = 1.channel,4.word = 2.channel, etc.
__init__(param0: UserDataAudio) → None¶
__init__(rate: int, channels: int, remove_after_read: bool) → None
This constructor returns a UserDataAudio — a means to supply raw audio samples manually.
append(src: DatagramIterator, len: int) → None¶
Appends audio samples to the buffer from a datagram. This is intended to make it easy to send streaming raw audio over a network.
append(str: str) → None
Appends audio samples to the buffer from a string. The samples must be stored little-endian in the string. This is not particularly efficient, but it may be convenient to deal with samples in python.
done() → None¶
Promises not to append any more samples, ie, this marks the end of the audio stream.