TransformState
from panda3d.core import TransformState
- class TransformState
Bases:
Bases:
NodeCachedReferenceCount
Indicates a coordinate-system transform on vertices. TransformStates are the primary means for storing transformations on the scene graph.
Transforms may be specified in one of two ways: componentwise, with a pos- hpr-scale, or with an arbitrary transform matrix. If you specify a transform componentwise, it will remember its original components.
TransformState objects are managed very much like
RenderState
objects. They are immutable and reference-counted automatically.You should not attempt to create or modify a TransformState object directly. Instead, call one of the make() functions to create one for you. And instead of modifying a TransformState object, create a new one.
Inheritance diagram
- __eq__(other: TransformState) bool
- __ne__(other: TransformState) bool
- cacheRef()
Overrides this method to update PStats appropriately.
- static clearCache() int
Empties the cache of composed
TransformStates
. This makes everyTransformState
forget what results when it is composed with otherTransformStates
.This will eliminate any
TransformState
objects that have been allocated but have no references outside of the internalTransformState
map. It will not eliminateTransformState
objects that are still in use.Nowadays, this method should not be necessary, as reference-count cycles in the composition cache should be automatically detected and broken.
The return value is the number of
TransformStates
freed by this operation.
- compareTo(other: TransformState) int
Provides an arbitrary ordering among all unique
TransformStates
, so we can store the essentially different ones in a big set and throw away the rest.Note that if this returns 0, it doesn’t necessarily imply that operator == returns true; it uses a very slightly different comparison threshold.
- compareTo(other: TransformState, uniquify_matrix: bool) int
Provides an arbitrary ordering among all unique
TransformStates
, so we can store the essentially different ones in a big set and throw away the rest.Note that if this returns 0, it doesn’t necessarily imply that operator == returns true; it uses a very slightly different comparison threshold.
If uniquify_matrix is true, then matrix-defined
TransformStates
are also uniqified. If uniquify_matrix is false, then only component-definedTransformStates
are uniquified, which is less expensive.
- componentsGiven() bool
Returns true if the transform was specified componentwise, or false if it was specified with a general 4x4 matrix. If this is true, the components returned by
getPos()
andgetScale()
will be exactly those that were set; otherwise, these functions will return computed values. If this is true, the rotation may have been set either with a hpr trio or with a quaternion;hprGiven()
orquatGiven()
can resolve the difference.
- compose(other: TransformState) TransformState
Returns a new
TransformState
object that represents the composition of this state with the other state.The result of this operation is cached, and will be retained as long as both this
TransformState
object and the otherTransformState
object continue to exist. Should one of them destruct, the cached entry will be removed, and its pointer will be allowed to destruct as well.
- static garbageCollect() int
Performs a garbage-collection cycle. This must be called periodically if garbage-collect-states is true to ensure that
TransformStates
get cleaned up appropriately. It does no harm to call it even if this variable is not true, but there is probably no advantage in that case.
- static getClassType() TypeHandle
- getCompositionCacheNumEntries() int
Returns the number of entries in the composition cache for this
TransformState
. This is the number of otherTransformStates
whose composition with this one has been cached. This number is not useful for any practical reason other than performance analysis.
- getCompositionCacheResult(n: int) TransformState
Returns the result
TransformState
of the nth element in the composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element.In general, a->compose(a->get_composition_cache_source(n)) == a->get_composition_cache_result(n).
This has no practical value other than for examining the cache for performance analysis.
- getCompositionCacheSize() int
Returns the number of slots in the composition cache for this
TransformState
. You may use this as an upper bound when walking through all of the composition cache results viagetCompositionCacheSource()
or result().This has no practical value other than for examining the cache for performance analysis.
- getCompositionCacheSource(n: int) TransformState
Returns the source
TransformState
of the nth element in the composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element. SeegetCompositionCacheResult()
.This has no practical value other than for examining the cache for performance analysis.
- getGeomRendering(geom_rendering: int) int
Returns the union of the Geom::GeomRendering bits that will be required once this
TransformState
is applied to a geom which includes the indicated geom_rendering bits. The RenderState’sgetGeomRendering()
should already have been applied.
- getHpr() LVecBase3
Returns the rotation component of the transform as a trio of Euler angles. It is an error to call this if
hasComponents()
returned false.
- getInverse() TransformState
Returns the inverse of this transform. If you are going to immediately compose this result with another
TransformState
, it is faster to do it in one operation withinvertCompose()
.
- getInvertCompositionCacheNumEntries() int
Returns the number of entries in the invert_composition cache for this
TransformState
. This is similar to the composition cache, but it records cache entries for theinvertCompose()
operation. SeegetCompositionCacheNumEntries()
.
- getInvertCompositionCacheResult(n: int) TransformState
Returns the result
TransformState
of the nth element in the invert composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element.In general, a->invert_compose(a->get_invert_composition_cache_source(n)) == a->get_invert_composition_cache_result(n).
This has no practical value other than for examining the cache for performance analysis.
- getInvertCompositionCacheSize() int
Returns the number of slots in the composition cache for this
TransformState
. You may use this as an upper bound when walking through all of the composition cache results viagetInvertCompositionCacheSource()
or result().This has no practical value other than for examining the cache for performance analysis.
- getInvertCompositionCacheSource(n: int) TransformState
Returns the source
TransformState
of the nth element in the invert composition cache. Returns NULL if there doesn’t happen to be an entry in the nth element. SeegetInvertCompositionCacheResult()
.This has no practical value other than for examining the cache for performance analysis.
- getMat3() LMatrix3
Returns the 3x3 matrix that describes the 2-d transform. It is an error to call this if
is2d()
returned false.
- getNormQuat() LQuaternion
Returns the rotation component of the transform as a quaternion. Unlike the result of
getQuat()
, the return value of this method is guaranteed to be normalized. It is an error to call this ifhasComponents()
returned false.
- static getNumStates() int
Returns the total number of unique
TransformState
objects allocated in the world. This will go up and down during normal operations.
- static getNumUnusedStates() int
Returns the total number of
TransformState
objects that have been allocated but have no references outside of the internalTransformState
cache.A nonzero return value is not necessarily indicative of leaked references; it is normal for two
TransformState
objects, both of which have references held outside the cache, to have the result of their composition stored within the cache. This result will be retained within the cache until one of the baseTransformStates
is released.Use
listCycles()
to get an idea of the number of actual “leaked”TransformState
objects.
- getPos() LPoint3
Returns the pos component of the transform. It is an error to call this if
hasPos()
returned false.
- getPos2d() LVecBase2
Returns the pos component of the 2-d transform. It is an error to call this if
hasPos()
oris2d()
returned false.
- getQuat() LQuaternion
Returns the rotation component of the transform as a quaternion. The return value will be normalized if a normalized quaternion was given to the constructor (or if the quaternion was computed implicitly); it will be non- normalized if a non-normalized quaternion was given to the constructor. See also
getNormQuat()
.It is an error to call this if
hasComponents()
returned false.
- getRotate2d() float
Returns the rotation component of the 2-d transform as an angle in degrees clockwise about the origin. It is an error to call this if
hasComponents()
oris2d()
returned false.
- getScale() LVecBase3
Returns the scale component of the transform. It is an error to call this if
hasComponents()
returned false.
- getScale2d() LVecBase2
Returns the scale component of the 2-d transform. It is an error to call this if
hasComponents()
oris2d()
returned false.
- getShear() LVecBase3
Returns the shear component of the transform. It is an error to call this if
hasComponents()
returned false.
- getShear2d() float
Returns the shear component of the 2-d transform. It is an error to call this if
hasComponents()
oris2d()
returned false.
- getUniformScale() float
Returns the scale component of the transform, as a single number. It is an error to call this if
hasUniformScale()
returned false.
- getUnique() TransformState
Returns the pointer to the unique
TransformState
in the cache that is equivalent to this one. This may be the same pointer as this object, or it may be a different pointer; but it will be an equivalent object, and it will be a shared pointer. This may be called from time to time to improve cache benefits.
- hasComponents() bool
Returns true if the transform can be described by separate pos, hpr, and scale components. Most transforms we use in everyday life can be so described, but some kinds of transforms (for instance, those involving a skew) cannot.
This is not related to whether the transform was originally described componentwise. Even a transform that was constructed with a 4x4 may return true here if the matrix is a simple affine matrix with no skew.
If this returns true, you may safely call
getHpr()
andgetScale()
to retrieve the components. (You may always safely callgetPos()
whether this returns true or false.)
- hasHpr() bool
Returns true if the transform’s rotation component can be extracted out separately and described as a set of Euler angles. This is generally true only when
hasComponents()
is true.
- hasIdentityScale() bool
Returns true if the scale is uniform 1.0, or false if the scale has some real value.
- hasMat() bool
Returns true if the transform can be described as a matrix. This is generally always true, unless
isInvalid()
is true.
- hasNonzeroShear() bool
Returns true if the shear component is non-zero, false if it is zero or if the matrix cannot be decomposed.
- hasPos() bool
Returns true if the transform’s pos component can be extracted out separately. This is generally always true, unless the transform is invalid (i.e.
isInvalid()
returns true).
- hasQuat() bool
Returns true if the transform’s rotation component can be extracted out separately and described as a quaternion. This is generally true only when
hasComponents()
is true.
- hasScale() bool
Returns true if the transform’s scale component can be extracted out separately. This is generally true only when
hasComponents()
is true.
- hasShear() bool
Returns true if the transform’s shear component can be extracted out separately. This is generally true only when
hasComponents()
is true.
- hasUniformScale() bool
Returns true if the scale is uniform across all three axes (and therefore can be expressed as a single number), or false if the transform has a different scale in different dimensions.
- property hpr LVecBase3
Returns the rotation component of the transform as a trio of Euler angles. It is an error to call this if
hasComponents()
returned false.
- hprGiven() bool
Returns true if the rotation was specified via a trio of Euler angles, false otherwise. If this is true,
getHpr()
will be exactly as set; otherwise, it will return a computed value.
- invertCompose(other: TransformState) TransformState
Returns a new
TransformState
object that represents the composition of this state’s inverse with the other state.This is similar to
compose()
, but is particularly useful for computing the relative state of a node as viewed from some other node.
- is2d() bool
Returns true if the transform has been constructed entirely using the 2-d transform operations, e.g.
makePos2d()
, and therefore operates strictly in two-dimensional space on X and Y only.
- isInvalid() bool
Returns true if the transform represents an invalid matrix, for instance the result of inverting a singular matrix, or false if the transform is valid.
- isSingular() bool
Returns true if the transform represents a singular transform (that is, it has a zero scale, and it cannot be inverted), or false otherwise.
- static listCycles(out: ostream)
Detects all of the reference-count cycles in the cache and reports them to standard output.
These cycles may be inadvertently created when state compositions cycle back to a starting point. Nowadays, these cycles should be automatically detected and broken, so this method should never list any cycles unless there is a bug in that detection logic.
The cycles listed here are not leaks in the strictest sense of the word, since they can be reclaimed by a call to
clearCache()
; but they will not be reclaimed automatically.
- static listStates(out: ostream)
Lists all of the
TransformStates
in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared.
- static makeHpr(hpr: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makeIdentity() TransformState
Constructs an identity transform.
- static makeInvalid() TransformState
Constructs an invalid transform; for instance, the result of inverting a singular matrix.
- static makeMat(mat: LMatrix4) TransformState
Makes a new
TransformState
with the specified transformation matrix.
- static makeMat3(mat: LMatrix3) TransformState
Makes a new two-dimensional
TransformState
with the specified 3x3 transformation matrix.
- static makePos(pos: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makePos2d(pos: LVecBase2) TransformState
Makes a new 2-d
TransformState
with the specified components.
- static makePosHpr(pos: LVecBase3, hpr: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makePosHprScale(pos: LVecBase3, hpr: LVecBase3, scale: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makePosHprScaleShear(pos: LVecBase3, hpr: LVecBase3, scale: LVecBase3, shear: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makePosQuatScale(pos: LVecBase3, quat: LQuaternion, scale: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makePosQuatScaleShear(pos: LVecBase3, quat: LQuaternion, scale: LVecBase3, shear: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makePosRotate2d(pos: LVecBase2, rotate: float) TransformState
Makes a new 2-d
TransformState
with the specified components.
- static makePosRotateScale2d(pos: LVecBase2, rotate: float, scale: LVecBase2) TransformState
Makes a new 2-d
TransformState
with the specified components.
- static makePosRotateScaleShear2d(pos: LVecBase2, rotate: float, scale: LVecBase2, shear: float) TransformState
Makes a new two-dimensional
TransformState
with the specified components.
- static makeQuat(quat: LQuaternion) TransformState
Makes a new
TransformState
with the specified components.
- static makeRotate2d(rotate: float) TransformState
Makes a new 2-d
TransformState
with the specified components.
- static makeScale(scale: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makeScale(scale: float) TransformState
Makes a new
TransformState
with the specified components.
- static makeScale2d(scale: LVecBase2) TransformState
Makes a new 2-d
TransformState
with the specified components.
- static makeScale2d(scale: float) TransformState
Makes a new 2-d
TransformState
with the specified components.
- static makeShear(shear: LVecBase3) TransformState
Makes a new
TransformState
with the specified components.
- static makeShear2d(shear: float) TransformState
Makes a new 2-d
TransformState
with the specified components.
- nodeRef()
Overrides this method to update PStats appropriately.
- property norm_quat LQuaternion
Returns the rotation component of the transform as a quaternion. Unlike the result of
getQuat()
, the return value of this method is guaranteed to be normalized. It is an error to call this ifhasComponents()
returned false.
- property pos LPoint3
Force interrogate to make a copy as a temporary solution for #1625.
Force interrogate to make a copy as a temporary solution for #1625.
Force interrogate to make a copy as a temporary solution for #1625.
Returns the pos component of the transform. It is an error to call this if
hasPos()
returned false.
- property quat LQuaternion
Returns the rotation component of the transform as a quaternion. The return value will be normalized if a normalized quaternion was given to the constructor (or if the quaternion was computed implicitly); it will be non- normalized if a non-normalized quaternion was given to the constructor. See also
getNormQuat()
.It is an error to call this if
hasComponents()
returned false.
- quatGiven() bool
Returns true if the rotation was specified via a quaternion, false otherwise. If this is true,
getQuat()
will be exactly as set; otherwise, it will return a computed value.
- property scale LVecBase3
Returns the scale component of the transform. It is an error to call this if
hasComponents()
returned false.
- setHpr(hpr: LVecBase3) TransformState
Returns a new
TransformState
object that represents the originalTransformState
with its rotation component replaced with the indicated value, if possible.
- setPos(pos: LVecBase3) TransformState
Returns a new
TransformState
object that represents the originalTransformState
with its pos component replaced with the indicated value.
- setPos2d(pos: LVecBase2) TransformState
Returns a new
TransformState
object that represents the original 2-dTransformState
with its pos component replaced with the indicated value.
- setQuat(quat: LQuaternion) TransformState
Returns a new
TransformState
object that represents the originalTransformState
with its rotation component replaced with the indicated value, if possible.
- setRotate2d(rotate: float) TransformState
Returns a new
TransformState
object that represents the original 2-dTransformState
with its rotation component replaced with the indicated value, if possible.
- setScale(scale: LVecBase3) TransformState
Returns a new
TransformState
object that represents the originalTransformState
with its scale component replaced with the indicated value, if possible.
- setScale2d(scale: LVecBase2) TransformState
Returns a new
TransformState
object that represents the original 2-dTransformState
with its scale component replaced with the indicated value, if possible.
- setShear(shear: LVecBase3) TransformState
Returns a new
TransformState
object that represents the originalTransformState
with its shear component replaced with the indicated value, if possible.
- setShear2d(shear: float) TransformState
Returns a new
TransformState
object that represents the original 2-dTransformState
with its shear component replaced with the indicated value, if possible.
- property shear LVecBase3
Returns the shear component of the transform. It is an error to call this if
hasComponents()
returned false.
- validateCompositionCache() bool
Returns true if the composition cache and invert composition cache for this particular
TransformState
are self-consistent and valid, false otherwise.
- static validateStates() bool
Ensures that the cache is still stored in sorted order, and that none of the cache elements have been inadvertently deleted. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const
TransformState
objects).