panda3d.core.BamEnums

from panda3d.core import BamEnums
class BamEnums

This class exists just to provide scoping for the enums shared by BamReader and BamWriter.

Inheritance diagram

Inheritance diagram of BamEnums

__init__() → None
__init__(param0: BamEnums) → None
enum BamEndian

This defines an enumerated type used to represent the endianness of certain numeric values stored in a Bam file. It really has only two possible values, either BE_bigendian or BE_littleendian; but through a preprocessor trick we also add BE_native, which is the same numerically as whichever value the hardware supports natively.

enumerator BE_bigendian = 0
enumerator BE_littleendian = 1
enumerator BE_native = 1
enum BamObjectCode

This is the code written along with each object. It is used to control object scoping.

enumerator BOC_push = 0

Indicates an object definition, and will always be eventually paired with a BOC_pop (which does not).

enumerator BOC_pop = 1
enumerator BOC_adjunct = 2

Includes an object definition but does not push the level; it is associated with the current level.

enumerator BOC_remove = 3

Lists object IDs that have been deallocated on the sender end.

enumerator BOC_file_data = 4

May appear at any level and indicates the following datagram contains auxiliary file data that may be referenced by a later object.

enum BamTextureMode

This enum is used to control how textures are written to a bam stream.

enumerator BTM_unchanged = 0
enumerator BTM_fullpath = 1
enumerator BTM_relative = 2
enumerator BTM_basename = 3
enumerator BTM_rawdata = 4