BamEnums
from panda3d.core import BamEnums
- class BamEnums
Bases:
This class exists just to provide scoping for the enums shared by
BamReader
andBamWriter
.Inheritance diagram
-
enum BamEndian
This defines an enumerated type used to represent the endianness of certain numeric values stored in a Bam file. It really has only two possible values, either BE_bigendian or BE_littleendian; but through a preprocessor trick we also add BE_native, which is the same numerically as whichever value the hardware supports natively.
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enumerator BE_bigendian = 0
-
enumerator BE_littleendian = 1
-
enumerator BE_native = 1
-
enumerator BE_bigendian = 0
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enum BamObjectCode
This is the code written along with each object. It is used to control object scoping.
-
enumerator BOC_push = 0
Indicates an object definition, and will always be eventually paired with a BOC_pop (which does not).
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enumerator BOC_pop = 1
-
enumerator BOC_adjunct = 2
Includes an object definition but does not push the level; it is associated with the current level.
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enumerator BOC_remove = 3
Lists object IDs that have been deallocated on the sender end.
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enumerator BOC_file_data = 4
May appear at any level and indicates the following datagram contains auxiliary file data that may be referenced by a later object.
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enumerator BOC_push = 0
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enum BamTextureMode
This enum is used to control how textures are written to a bam stream.
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enumerator BTM_unchanged = 0
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enumerator BTM_fullpath = 1
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enumerator BTM_relative = 2
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enumerator BTM_basename = 3
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enumerator BTM_rawdata = 4
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enumerator BTM_unchanged = 0
- __init__()
- __init__(param0: BamEnums)
-
enum BamEndian