# panda3d.egg¶

 EggAnimData A base class for EggSAnimData and EggXfmAnimData, which contain rows and columns of numbers. EggAnimPreload This corresponds to an entry. EggAttributes The set of attributes that may be applied to vertices as well as polygons, such as surface normal and color. EggBin A type of group node that holds related subnodes. EggBinMaker This is a handy class for collecting related nodes together. EggComment A comment that appears in an egg file within a entry. EggCompositePrimitive The base class for primitives such as triangle strips and triangle fans, which include several component triangles, each of which might have its own color and/or normal. EggCoordinateSystem The entry at the top of an egg file. EggCurve A parametric curve of some kind. EggData This is the primary interface into all the egg data, and the root of the egg file structure. EggExternalReference Defines a reference to another egg file which should be inserted at this point. EggFilenameNode This is an egg node that contains a filename. EggGroup The main glue of the egg hierarchy, this corresponds to the , , and type nodes. EggGroupNode A base class for nodes in the hierarchy that are not leaf nodes. EggGroupUniquifier This is a specialization of EggNameUniquifier to generate unique names for EggGroup nodes. EggLine A line segment, or a series of connected line segments, defined by a entry. EggMaterial EggMaterialCollection This is a collection of materials by MRef name. EggNameUniquifier This is a handy class for guaranteeing unique node names in an egg hierarchy. EggNamedObject This is a fairly low-level base class–any egg object that has a name. EggNode A base class for things that may be directly added into the egg hierarchy. EggNurbsCurve A parametric NURBS curve. EggNurbsSurface A parametric NURBS surface. EggObject The highest-level base class in the egg directory. EggPatch A single “patch”, a special primitive to be rendered only with a tessellation shader. EggPoint A single point, or a collection of points as defined by a single entry. EggPolygon A single polygon. EggPolysetMaker A specialization on EggBinMaker for making polysets that share the same basic rendering characteristic. EggPoolUniquifier This is a specialization of EggNameUniquifier to generate unique names for textures, materials, and vertex pools prior to writing out an egg file. EggPrimitive A base class for any of a number of kinds of geometry primitives: polygons, point lights, nurbs patches, parametrics curves, etc. EggRenderMode This class stores miscellaneous rendering properties that is associated with geometry, and which may be set on the geometry primitive level, on the group above it, or indirectly via a texture. EggSAnimData Corresponding to an entry, this stores a single column of numbers, for instance for a morph target, or as one column in an EggXfmSAnim. EggSurface A parametric surface of some kind. EggSwitchCondition This corresponds to a entry within a group. EggSwitchConditionDistance A SwitchCondition that switches the levels-of-detail based on distance from the camera’s eyepoint. EggTable This corresponds to a or a entry. EggTexture Defines a texture map that may be applied to geometry. EggTextureCollection This is a collection of textures by TRef name. EggTransform This represents the entry of a group or texture node: a list of component transform operations, applied in order, that describe a net transform matrix. EggTriangleFan A connected fan of triangles. EggTriangleStrip A connected strip of triangles. EggUserData This is a base class for a user-defined data type to extend egg structures in processing code. EggVertex Any one-, two-, three-, or four-component vertex, possibly with attributes such as a normal. EggVertexAux The set of named auxiliary data that may or may not be assigned to a vertex. EggVertexPool A collection of vertices. EggVertexUV The set of UV’s that may or may not be assigned to a vertex. EggXfmAnimData Corresponding to an entry, this stores a two-dimensional table with up to nine columns, one for each component of a transformation. EggXfmSAnim This corresponds to an entry, which is a collection of up to nine entries that specify the nine components of a transformation.

Global Functions

loadEggData(data: EggData, cs: panda3d.core.CoordinateSystem)panda3d.core.PandaNode
loadEggFile(filename: panda3d.core.Filename, cs: panda3d.core.CoordinateSystem, record: panda3d.core.BamCacheRecord)panda3d.core.PandaNode
saveEggData(data: EggData, node: panda3d.core.PandaNode)bool
saveEggFile(filename: panda3d.core.Filename, node: panda3d.core.PandaNode, cs: panda3d.core.CoordinateSystem)bool