LPoint4d
from panda3d.core import LPoint4d
- class LPoint4d
Bases:
Bases:
LVecBase4d
This is a four-component point in space.
Inheritance diagram
- __add__(other: LVecBase4d) LVecBase4d
- __init__()
- __init__(param0: LPoint4d)
- __init__(copy: LVecBase3d, w: float)
- __init__(copy: LVecBase4d)
- __init__(fill_value: float)
- __sub__(other: LVecBase4d) LVecBase4d
- __sub__(other: LVecBase4d) LVecBase4d
- static getClassType() TypeHandle
- normalized() LPoint4d
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- project(onto: LVecBase4d) LPoint4d
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.