LPoint4d

from panda3d.core import LPoint4d
class LPoint4d

Bases: LVecBase4d

This is a four-component point in space.

Inheritance diagram

Inheritance diagram of LPoint4d

__add__(other: LVecBase4d)LVecBase4d
__add__(other: LVector4d)LPoint4d
__div__(scalar: float)LPoint4d
__getattr__(attr_name: str)object
__init__()
__init__(param0: LPoint4d)
__init__(copy: LVecBase3d, w: float)
__init__(copy: LVecBase4d)
__init__(fill_value: float)
__init__(x: float, y: float, z: float, w: float)
__mul__(scalar: float)LPoint4d
__repr__()str
__setattr__(attr_name: str, assign: object)int
__sub__(other: LPoint4d)LVector4d
__sub__(other: LVecBase4d)LVecBase4d
__sub__(other: LVector4d)LPoint4d
__sub__(other: LPoint4d)LVector4d
__sub__(other: LVecBase4d)LVecBase4d
__sub__(other: LVector4d)LPoint4d
static getClassType()TypeHandle
getXy()LPoint2d

Returns the x and y component of this vector

getXyz()LPoint3d

Returns the x, y and z component of this vector

normalized()LPoint4d

Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.

project(onto: LVecBase4d)LPoint4d

Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.

static unitW()LPoint4d

Returns a unit W point.

static unitX()LPoint4d

Returns a unit X point.

static unitY()LPoint4d

Returns a unit Y point.

static unitZ()LPoint4d

Returns a unit Z point.

property xyLPoint2d

Returns the x and y component of this vector

property xyzLPoint3d

Returns the x, y and z component of this vector

static zero()LPoint4d

Returns a zero-length point.