LPoint4d¶
from panda3d.core import LPoint4d
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class
LPoint4d
¶ Bases:
LVecBase4d
This is a four-component point in space.
Inheritance diagram
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__add__
(other: LVecBase4d) → LVecBase4d¶
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__init__
()¶
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__init__
(param0: LPoint4d)
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__init__
(copy: LVecBase3d, w: float)
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__init__
(copy: LVecBase4d)
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__init__
(fill_value: float)
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__sub__
(other: LVecBase4d) → LVecBase4d
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__sub__
(other: LVecBase4d) → LVecBase4d
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static
getClassType
() → TypeHandle¶
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normalized
() → LPoint4d¶ Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
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project
(onto: LVecBase4d) → LPoint4d¶ Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
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