DirectDialog
DirectDialog objects are popup windows to alert or interact with the user. It is invoked just like the other DirectGUI objects, but it also has some unique keywords. Integral to DirectDialog are dialogName, buttonTextList, buttonImageList, and buttonValueList. The dialogName should ideally be the name of the NodePath created to hold the object. The button lists contain the various properties of the buttons within the dialog box. No maximum number of buttons needs to be declared.
Panda3D contains a number of shortcuts for common dialog options. For example, rather than specifying the rather common text list (“Yes”,”No”), there is a YesNoDialog that functions exactly like a normal dialog but has buttonTextList already defined. The other similar dialogs are OkCancelDialog, OkDialog, RetryCancelDialog, and YesNoCancelDialog.
Keyword |
Definition |
Value |
---|---|---|
dialogName |
Name of the dialog |
String |
buttonTextList |
List of text to show on each button |
[Strings] |
buttonGeomList |
List of geometry to show on each button |
[NodePaths] |
buttonImageList |
List of images to show on each button |
[Image Paths] |
buttonValueList |
List of values sent to dialog command for each button. If value is [] then the ordinal rank of the button is used as its value |
[Numbers] |
buttonHotKeyList |
Shortcut key for each button (the button must have focus) |
[Characters] |
buttonSize |
4-tuple used to specify custom size for each button (to make bigger then geom/text for example) |
(Left,Right,Bottom,Top) |
topPad |
Extra space added above text/geom/image |
Number |
midPad |
Extra space added between text/buttons |
Number |
sidePad |
Extra space added to either side of text/buttons |
Number |
buttonPadSF |
Scale factor used to expand/contract button horizontal spacing |
Number |
command |
Callback command used when a button is pressed. Value supplied to command depends on values in buttonValueList |
Function |
extraArgs |
Extra arguments to the function specified in command |
[Extra Arguments] |
fadeScreen |
If 1, fades screen to black when the dialog appears |
0 or 1 |
YesNo Dialog Example
import direct.directbase.DirectStart
from direct.gui.OnscreenText import OnscreenText
from direct.gui.DirectGui import *
from direct.task import Task
from direct.actor import Actor
from direct.interval.IntervalGlobal import *
from panda3d.core import *
# Add some text
bk_text = "DirectDialog- YesNoDialog Demo"
textObject = OnscreenText(text=bk_text, pos=(0.85,0.85),
scale=0.07, fg=(1, 0.5, 0.5, 1), align=TextNode.ACenter, mayChange=1)
# Add some text
output = ""
textObject = OnscreenText(text=output, pos=(0.95,-0.95),
scale=0.07, fg=(1, 0.5, 0.5, 1), align=TextNode.ACenter, mayChange=1)
# Callback function to set text
def itemSel(arg):
if arg:
output = "Button Selected is: Yes"
else:
output = "Button Selected is: No"
textObject.setText(output)
# Create a frame
dialog = YesNoDialog(dialogName="YesNoCancelDialog", text="Please choose:",
command=itemSel)
base.camera.setPos(0, -20, 0)
base.run()
Note
The OkDialog causes an error if being created a second time after destroying
it with myOkDialog.destroy()
. To solve this you can use:
myOkDialog.cleanup()