# PartBundleNode¶

from panda3d.core import PartBundleNode

class PartBundleNode

Bases: PandaNode

This is a node that contains a pointer to an PartBundle. Like AnimBundleNode, it exists to make it easy to store PartBundles in the scene graph.

(Unlike AnimBundleNode, however, PartBundleNode has an additional function: it is also the base class of the Character node type, which adds additional functionality.)

Inheritance diagram

__init__(name: str, bundle: PartBundle)

The PartBundle and its node should be constructed together. Generally, the derived classes of PartBundleNode will automatically create a PartBundle of the appropriate type, and pass it up to this constructor.

property bundle_handles → Sequence[PartBundleHandle]

Returns the PartBundleHandle that wraps around the actual nth PartBundle. While the PartBundle pointer might later change due to a future flatten operation, the PartBundleHandle will not.

property bundles → Sequence[PartBundle]
getBundle(n: int)PartBundle
getBundleHandle(n: int)PartBundleHandle

Returns the PartBundleHandle that wraps around the actual nth PartBundle. While the PartBundle pointer might later change due to a future flatten operation, the PartBundleHandle will not.

getBundleHandles()list
getBundles()list
static getClassType()TypeHandle
getNumBundles()int