TextFont
from panda3d.core import TextFont
- class TextFont
Bases:
Bases:
TypedReferenceCount
,Namable
An encapsulation of a font; i.e. a set of glyphs that may be assembled together by a
TextNode
to represent a string of text.This is just an abstract interface; see
StaticTextFont
orDynamicTextFont
for an actual implementation.Inheritance diagram
-
enum RenderMode
-
enumerator RM_texture = 0
Each glyph is a single textured rectangle
-
enumerator RM_wireframe = 1
Each glyph is a lot of line segments
-
enumerator RM_polygon = 2
Each glyph is a lot of triangles
-
enumerator RM_extruded = 3
a 3-D outline, like a cookie cutter
-
enumerator RM_solid = 4
combination of RM_extruded and RM_polygon
-
enumerator RM_distance_field = 5
-
enumerator RM_invalid = 6
Returned by string_render_mode() for an invalid match.
-
enumerator RM_texture = 0
- static getClassType() TypeHandle
- getGlyph(character: int) TextGlyph
Gets the glyph associated with the given character code, as well as an optional scaling parameter that should be applied to the glyph’s geometry and advance parameters. Returns the glyph on success. On failure, it may still return a printable glyph, or it may return NULL.
-
enum RenderMode