direct.gui.DirectDialog

from direct.gui.DirectDialog import DirectDialog, OkCancelDialog, OkDialog, RetryCancelDialog, YesNoCancelDialog, YesNoDialog, cleanupDialog, findDialog

This module defines various dialog windows for the DirectGUI system.

See the DirectDialog page in the programming manual for a more in-depth explanation and an example of how to use this class.

Inheritance diagram

Inheritance diagram of direct.gui.DirectDialog

class DirectDialog(parent=None, **kw)[source]

Bases: direct.gui.DirectFrame.DirectFrame

AllDialogs = {}
PanelIndex = 0
__init__(self, parent=None, **kw)[source]

Creates a popup dialog to alert and/or interact with user. Some of the main keywords that can be used to customize the dialog:

Parameters
  • text (str) – Text message/query displayed to user

  • geom – Geometry to be displayed in dialog

  • buttonTextList – List of text to show on each button

  • buttonGeomList – List of geometry to show on each button

  • buttonImageList – List of images to show on each button

  • buttonValueList – List of values sent to dialog command for each button. If value is [] then the ordinal rank of the button is used as its value.

  • buttonHotKeyList – List of hotkeys to bind to each button. Typing the hotkey is equivalent to pressing the corresponding button.

  • suppressKeys – Set to true if you wish to suppress keys (i.e. Dialog eats key event), false if you wish Dialog to pass along key event.

  • buttonSize – 4-tuple used to specify custom size for each button (to make bigger then geom/text for example)

  • pad – Space between border and interior graphics

  • topPad – Extra space added above text/geom/image

  • midPad – Extra space added between text/buttons

  • sidePad – Extra space added to either side of text/buttons

  • buttonPadSF – Scale factor used to expand/contract button horizontal spacing

  • command – Callback command used when a button is pressed. Value supplied to command depends on values in buttonValueList.

Note

The number of buttons on the dialog depends on the maximum length of any button[Text|Geom|Image|Value]List specified. Values of None are substituted for lists that are shorter than the max length

buttonCommand(self, value, event=None)[source]
cleanup(self)[source]
configureDialog(self)[source]
destroy(self)[source]
hide(self)[source]
setMessage(self, message)[source]
show(self)[source]
class OkCancelDialog(parent=None, **kw)[source]

Bases: direct.gui.DirectDialog.DirectDialog

__init__(self, parent=None, **kw)[source]
class OkDialog(parent=None, **kw)[source]

Bases: direct.gui.DirectDialog.DirectDialog

__init__(self, parent=None, **kw)[source]
class RetryCancelDialog(parent=None, **kw)[source]

Bases: direct.gui.DirectDialog.DirectDialog

__init__(self, parent=None, **kw)[source]
class YesNoCancelDialog(parent=None, **kw)[source]

Bases: direct.gui.DirectDialog.DirectDialog

__init__(self, parent=None, **kw)[source]
class YesNoDialog(parent=None, **kw)[source]

Bases: direct.gui.DirectDialog.DirectDialog

__init__(self, parent=None, **kw)[source]
cleanupDialog(uniqueName)[source]

cleanupPanel(string uniqueName)

Cleans up (removes) the panel with the given uniqueName. This may be useful when some panels know about each other and know that opening panel A should automatically close panel B, for instance.

findDialog(uniqueName)[source]

Returns the panel whose uniqueName is given. This is mainly useful for debugging, to get a pointer to the current onscreen panel of a particular type.