from panda3d.core import OccluderNode
- class OccluderNode¶
A node in the scene graph that can hold an occluder polygon, which must be a rectangle. When the occluder is activated with something like render.set_occluder(), then objects whose bouding volume lies entirely behind the occluder will not be rendered.
- __init__(name: str)¶
The default constructor creates a default occlusion polygon in the XZ plane (or XY plane in a y-up coordinate system). Use the normal Panda set_pos(), set_hpr(), set_scale() to position it appropriately, or replace the vertices with
- property double_sided bool ¶
Is this occluder double-sided
If true, the back-face will also be used to occlude
- getNumVertices() int ¶
Returns the number of vertices in the occluder polygon. This should always return 4.
- property min_coverage float ¶
Returns the minimum screen coverage.
Minimum screen coverage needed before occluder used. Range should be 0 to 1. For example, setting to 0.2 would mean that the occluder needs to cover 20% of the screen to be considered.
- setMinCoverage(value: float)¶
- setVertices(v0: LPoint3, v1: LPoint3, v2: LPoint3, v3: LPoint3)¶
Replaces the four vertices of the occluder polygon. The vertices should be defined in a counterclockwise orientation when looking at the face of the occluder.