from panda3d.core import ConnectionReader

class ConnectionReader

This is an abstract base class for a family of classes that listen for activity on a socket and respond to it, for instance by reading a datagram and serving it (or queueing it up for later service).

A ConnectionReader may define an arbitrary number of threads (at least one) to process datagrams coming in from an arbitrary number of sockets that it is monitoring. The number of threads is specified at construction time and cannot be changed, but the set of sockets that is to be monitored may be constantly modified at will.

This is an abstract class because it doesn’t define how to process each received datagram. See QueuedConnectionReader. Also note that ConnectionListener derives from this class, extending it to accept connections on a rendezvous socket rather than read datagrams.

Inheritance diagram

addConnection(connection: Connection)bool

Adds a new socket to the list of sockets the ConnectionReader will monitor. A datagram that comes in on any of the monitored sockets will be reported. In the case of a ConnectionListener, this adds a new rendezvous socket; any activity on any of the monitored sockets will cause a connection to be accepted.

The return value is true if the connection was added, false if it was already there.

addConnection() is thread-safe, and may be called at will by any thread.

getManager()ConnectionManager

Returns a pointer to the ConnectionManager object that serves this ConnectionReader.

getNumThreads()int

Returns the number of threads the ConnectionReader has been created with.

getRawMode()bool

Returns the current setting of the raw mode flag. See setRawMode().

getTcpHeaderSize()int

Returns the current setting of TCP header size. See setTcpHeaderSize().

isConnectionOk(connection: Connection)bool

Returns true if the indicated connection has been added to the ConnectionReader and is being monitored properly, false if it is not known, or if there was some error condition detected on the connection. (If there was an error condition, normally the ConnectionManager would have been informed and closed the connection.)

isPolling()bool

poll()None

Explicitly polls the available sockets to see if any of them have any noise. This function does nothing unless this is a polling-type ConnectionReader, i.e. it was created with zero threads (and isPolling() will return true).

It is not necessary to call this explicitly for a QueuedConnectionReader.

removeConnection(connection: Connection)bool

Removes a socket from the list of sockets being monitored. Returns true if the socket was correctly removed, false if it was not on the list in the first place.

removeConnection() is thread-safe, and may be called at will by any thread.

setRawMode(mode: bool)None

Sets the ConnectionReader into raw mode (or turns off raw mode). In raw mode, datagram headers are not expected; instead, all the data available on the pipe is treated as a single datagram.

This is similar to set_tcp_header_size(0), except that it also turns off headers for UDP packets.

setTcpHeaderSize(tcp_header_size: int)None

Sets the header size of TCP packets. At the present, legal values for this are 0, 2, or 4; this specifies the number of bytes to use encode the datagram length at the start of each TCP datagram. Sender and receiver must independently agree on this.

shutdown()None

Terminates all threads cleanly. Normally this is only called by the destructor, but it may be called explicitly before destruction.