VertexSlider

from panda3d.core import VertexSlider
class VertexSlider

Bases:

Bases: TypedWritableReferenceCount

This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes).

It is similar to VertexTransform, which keeps a full 4x4 transform matrix, but the VertexSlider only keeps a single float value.

Inheritance diagram

Inheritance diagram of VertexSlider

static getClassType() TypeHandle
getModified(current_thread: Thread) UpdateSeq

Returns a sequence number that’s guaranteed to change at least every time the value reported by getSlider() changes.

getName() InternalName

Returns the name of this particular slider. Every unique blend shape within a particular Geom must be identified with a different name, which is shared by the slider that controls it.

getSlider() float
property modified UpdateSeq

Returns a sequence number that’s guaranteed to change at least every time the value reported by getSlider() changes.

property name InternalName

Returns the name of this particular slider. Every unique blend shape within a particular Geom must be identified with a different name, which is shared by the slider that controls it.

output(out: ostream)
property slider float
write(out: ostream, indent_level: int)