from panda3d.core import AnimGroup
This is the base class for AnimChannel and AnimBundle. It implements a hierarchy of AnimChannels. The root of the hierarchy must be an AnimBundle.
__init__(parent: AnimGroup, name: str) → None¶
Creates the AnimGroup, and adds it to the indicated parent. The only way to delete it subsequently is to delete the entire hierarchy.
__init__(param0: AnimGroup) → None
getNumChildren() → int¶
Returns the number of child nodes of the group.
getChildNamed(name: str) → AnimGroup¶
Returns the first child found with the indicated name, or NULL if no such child exists. This method searches only the children of this particular AnimGroup; it does not recursively search the entire graph. See also
- Return type
findChild(name: str) → AnimGroup¶
Returns the first descendant found with the indicated name, or NULL if no such descendant exists. This method searches the entire graph beginning at this AnimGroup; see also
- Return type
sortDescendants() → None¶
Sorts the children nodes at each level of the hierarchy into alphabetical order. This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the AnimBundle is later bound to a PlayerRoot.
output(out: ostream) → None¶
Writes a one-line description of the group.
write(out: ostream, indent_level: int) → None¶
Writes a brief description of the group and all of its descendants.
getChildren() → list¶