from panda3d.core import AnimGroup
__init__(parent: AnimGroup, name: str)¶
AnimGroup, and adds it to the indicated parent. The only way to delete it subsequently is to delete the entire hierarchy.
findChild(name: str) → AnimGroup¶
getChildNamed(name: str) → AnimGroup¶
Returns the first child found with the indicated name, or NULL if no such child exists. This method searches only the children of this particular
AnimGroup; it does not recursively search the entire graph. See also
sortDescendants() → None¶
Sorts the children nodes at each level of the hierarchy into alphabetical order. This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the
AnimBundleis later bound to a PlayerRoot.