AnimBundle¶
from panda3d.core import AnimBundle
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class
AnimBundle
¶ Bases:
AnimGroup
This is the root of an AnimChannel hierarchy. It knows the frame rate and number of frames of all the channels in the hierarchy (which must all match).
Inheritance diagram
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__init__
(param0: AnimBundle)¶
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property
base_frame_rate
→ float¶ Returns the ideal number of frames per second of the animation, when it is running at normal speed. This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the
AnimControl
object. See AnimControl::get_effective_frame_rate().
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copyBundle
() → AnimBundle¶ Returns a full copy of the bundle and its entire tree of nested
AnimGroups
. However, the actual data stored in the leaves–that is, animation tables, such as those stored in an AnimChannelMatrixXfmTable–will be shared.
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getBaseFrameRate
() → float¶ Returns the ideal number of frames per second of the animation, when it is running at normal speed. This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the
AnimControl
object. See AnimControl::get_effective_frame_rate().
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static
getClassType
() → TypeHandle¶
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