# AnimBundle¶

from panda3d.core import AnimBundle

class AnimBundle

Bases: AnimGroup

This is the root of an AnimChannel hierarchy. It knows the frame rate and number of frames of all the channels in the hierarchy (which must all match).

Inheritance diagram

__init__(param0: AnimBundle)
__init__(name: str, fps: float, num_frames: int)
property base_frame_ratefloat

Returns the ideal number of frames per second of the animation, when it is running at normal speed. This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the AnimControl object. See AnimControl::get_effective_frame_rate().

copyBundle()AnimBundle

Returns a full copy of the bundle and its entire tree of nested AnimGroups. However, the actual data stored in the leaves–that is, animation tables, such as those stored in an AnimChannelMatrixXfmTable–will be shared.

getBaseFrameRate()float

Returns the ideal number of frames per second of the animation, when it is running at normal speed. This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the AnimControl object. See AnimControl::get_effective_frame_rate().

static getClassType()TypeHandle
getNumFrames()int

Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.

property num_framesint

Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.