Writing 3D Models out to Disk¶
Panda has two native file formats for models.
Egg files (with the extension
.egg) are written in an
ASCII human readable format. The egg format is designed to be easy to read and
modify if necessary, and easy to write a convert into from another third-party
format. Also, the egg format is intended to be backward-compatible from all
future versions of Panda3D, so if you have an egg file that Panda can load
now, it should always be able to load that file. (Well, we can’t really make
guarantees, but this is what we shoot for.) See
Parsing and Generating Egg Files for more information about the egg
Because of the way the egg syntax is designed, an egg file might be very large, sometimes many times larger than the file it was converted from. It can also sometimes take several seconds for Panda to load a large egg file.
Bam files (with the extension
.bam), on the other hand,
are binary files that are closely tied to a particular version of Panda3D. The
bam format is designed to be as similar as possible to the actual Panda data
structures, so that a bam file is relatively small and can be loaded very
quickly. However, you should not consider the bam file format to be a good
long-term storage format for your models, since a future version of Panda3D
may not be able to load bam files from older versions.
You can always convert egg files to bam files using the program egg2bam. For many simple models, it is also possible to convert back again with the program bam2egg, but you should not rely on this, since it does not convert advanced features like animation; and some structure of the original egg file may be lost in the conversion.
You can load files of these formats, as well as
any other supported format, using the
loader.loadModel interface. Any file types
.egg will be automatically
converted at runtime, exactly as if you had run the appropriate command-line
conversion tool first.
The Bam Interface¶
The easiest way to save geometry is to use to call
writeBamFile(filename) from the NodePath that
contains your geometry.
myPanda=loader.loadModel("panda") #do some fancy calculations on the normals, or texture coordinates that you dont #want to do at runtime #Save your new custom Panda myPanda.writeBamFile("customPanda.bam")
The Egg Interface¶
One easy way to create
file for geometry that has already been made is to create a
.bam file and use bam2egg.
However, you will often want to use the egg interface to create geometry in
the first place; this is usually the easiest way to create geometry in
The complete documentation for using the egg interfaces has yet to be written, but the egg library is really quite simple to use. The basic idea is that you create an EggData, and an EggVertexPool to hold your vertices; and then you can create a series of EggVertex and EggPolygon objects. If you want to create some structure in your egg file, you can create one or more EggGroups to separate the polygons into different groups. Here is an example:
from panda3d.core import Point3D, deg2Rad, NodePath, Filename, CSZupRight from panda3d.egg import EggPolygon, EggVertexPool, EggData, EggVertex, loadEggData, EggCoordinateSystem import math ... def makeWedge(angleDegrees = 360, numSteps = 16): z_up = EggCoordinateSystem() z_up.setValue(CSZupRight) data = EggData() data.addChild(z_up) vp = EggVertexPool('fan') data.addChild(vp) poly = EggPolygon() data.addChild(poly) v = EggVertex() v.setPos(Point3D(0, 0, 0)) poly.addVertex(vp.addVertex(v)) angleRadians = deg2Rad(angleDegrees) for i in range(numSteps + 1): a = angleRadians * i / numSteps y = math.sin(a) x = math.cos(a) v = EggVertex() v.setPos(Point3D(x, 0, y)) poly.addVertex(vp.addVertex(v)) return data ... # Creating egg data data = makeWedge() # To write the egg file to disk, use this: data.writeEgg(Filename("wedge.egg")) # To load the egg file and render it immediately, use this: model = NodePath(loadEggData(data)) model.reparentTo(render)
See the generated API documentation for more complete information about the egg library.