from panda3d.egg import EggObject
The highest-level base class in the egg directory. (Almost) all things egg inherit from this.
__init__() → None¶
__init__(copy: EggObject) → None
clearUserData() → None¶
Removes all user data pointers from the node.
clearUserData(type: TypeHandle) → None
Removes the user data pointer of the indicated type.
getUserData() → EggUserData¶
Returns the user data pointer most recently stored on this object, or NULL if nothing was previously stored.
- Return type
getUserData(type: TypeHandle) → EggUserData
Returns the user data pointer of the indicated type, if it exists, or NULL if it does not.
- Return type
hasUserData() → bool¶
Returns true if a generic user data pointer has recently been set and not yet cleared, false otherwise.
hasUserData(type: TypeHandle) → bool
Returns true if the user data pointer of the indicated type has been set, false otherwise.
setUserData(user_data: EggUserData) → None¶
Sets the user data associated with this object. This may be any
EggUserData-derived object. The egg library will do nothing with this pointer, except to hold its reference count and return the pointer on request.
EggObjectmaintains multiple different
EggUserDatapointers, one for each unique type (as reported by get_type()). If you know that only one type of
EggUserDataobject will be added in your application, you may use the query functions that accept no parameters, but it is recommended that in general you pass in the type of your particular user data, to allow multiple applications to coexist in the same egg data.
This pointer is also copied by the copy assignment operator and copy constructor.