NurbsSurfaceEvaluator
from panda3d.core import NurbsSurfaceEvaluator
- class NurbsSurfaceEvaluator
Bases:
Bases:
ReferenceCount
This class is an abstraction for evaluating NURBS surfaces. It accepts an array of vertices, each of which may be in a different coordinate space (as defined by a
NodePath
), as well as an optional knot vector.Inheritance diagram
- __init__()
- __init__(param0: NurbsSurfaceEvaluator)
- evaluate(rel_to: NodePath) NurbsSurfaceResult
Returns a
NurbsSurfaceResult
object that represents the result of applying the knots to all of the current values of the vertices, transformed into the indicated coordinate space.
- getExtendedVertex(ui: int, vi: int, d: int) float
Returns an n-dimensional vertex value. See
setExtendedVertex()
. This returns the value set for the indicated dimension, or 0.0 if nothing has been set.
- getNumUKnots() int
Returns the number of knot values in the surface in the U direction. This is based on the number of vertices and the order.
- getNumUSegments() int
Returns the number of piecewise continuous segments in the surface in the U direction. This is based on the knot vector.
- getNumUVertices() int
Returns the number of control vertices in the U direction on the surface. This is the number passed to the last call to
reset()
.
- getNumVKnots() int
Returns the number of knot values in the surface in the V direction. This is based on the number of vertices and the order.
- getNumVSegments() int
Returns the number of piecewise continuous segments in the surface in the V direction. This is based on the knot vector.
- getNumVVertices() int
Returns the number of control vertices in the V direction on the surface. This is the number passed to the last call to
reset()
.
- getUOrder() int
Returns the order of the surface in the U direction as set by a previous call to
setUOrder()
.
- getVOrder() int
Returns the order of the surface in the V direction as set by a previous call to
setVOrder()
.
- getVertex(ui: int, vi: int) LVecBase4
Returns the nth control vertex of the surface, relative to its indicated coordinate space.
- getVertex(ui: int, vi: int, rel_to: NodePath) LVecBase4
Returns the nth control vertex of the surface, relative to the given coordinate space.
- getVertexSpace(ui: int, vi: int, rel_to: NodePath) NodePath
Returns the coordinate space of the nth control vertex of the surface, expressed as a
NodePath
.
- normalizeUKnots()
Normalizes the knot sequence so that the parametric range of the surface in the U direction is 0 .. 1.
- normalizeVKnots()
Normalizes the knot sequence so that the parametric range of the surface in the U direction is 0 .. 1.
- reset(num_u_vertices: int, num_v_vertices: int)
Resets all the vertices and knots to their default values, and sets the surface up with the indicated number of vertices. You must then call
setVertex()
repeatedly to fill in all of the vertex values appropriately.
- setExtendedVertex(ui: int, vi: int, d: int, value: float)
Sets an n-dimensional vertex value. This allows definition of a NURBS surface or surface in a sparse n-dimensional space, typically used for associating additional properties (like color or joint membership) with each vertex of a surface.
The value d is an arbitrary integer value and specifies the dimension of question for this particular vertex. Any number of dimensions may be specified, and they need not be consecutive. If a value for a given dimension is not specified, is it implicitly 0.0.
The value is implicitly scaled by the homogenous weight value–that is, the fourth component of the value passed to
setVertex()
. This means the ordinary vertex must be set first, before the extended vertices can be set.
- setExtendedVertices(ui: int, vi: int, d: int, values: PN_stdfloat_const_[], num_values: int)
Simultaneously sets several extended values in the slots d through (d + num_values - 1) from the num_values elements of the indicated array. This is equivalent to calling
setExtendedVertex()
num_values times. SeesetExtendedVertex()
.
- setUKnot(i: int, knot: float)
Sets the value of the nth knot. Each knot value should be greater than or equal to the preceding value. If no knot values are set, a default knot vector is supplied.
- setUOrder(u_order: int)
Sets the order of the surface in the U direction. This resets the knot vector to the default knot vector for the number of vertices.
The order must be 1, 2, 3, or 4, and the value is one more than the degree of the surface.
- setVKnot(i: int, knot: float)
Sets the value of the nth knot. Each knot value should be greater than or equal to the preceding value. If no knot values are set, a default knot vector is supplied.
- setVOrder(v_order: int)
Sets the order of the surface in the V direction. This resets the knot vector to the default knot vector for the number of vertices.
The order must be 1, 2, 3, or 4, and the value is one more than the degree of the surface.
- setVertex(ui: int, vi: int, vertex: LVecBase3, weight: float)
Sets the nth control vertex of the surface. This flavor sets the vertex as a 3-d coordinate and a weight; the 3-d coordinate values are implicitly scaled up by the weight factor.
- setVertex(ui: int, vi: int, vertex: LVecBase4)
Sets the nth control vertex of the surface, as a vertex in 4-d homogeneous space. In this form, the first three components of the vertex should already have been scaled by the fourth component, which is the homogeneous weight.
- setVertexSpace(ui: int, vi: int, space: NodePath)
Sets the coordinate space of the nth control vertex. If this is not specified, or is set to an empty
NodePath
, the nth control vertex is deemed to be in the coordinate space passed toevaluate()
.This specifies the space as a fixed
NodePath
, which is always the sameNodePath
. Also see setting the space as a path string, which can specify a differentNodePath
for different instances of the surface.
- setVertexSpace(ui: int, vi: int, space: str)
Sets the coordinate space of the nth control vertex. If this is not specified, or is set to an empty string, the nth control vertex is deemed to be in the coordinate space passed to
evaluate()
.This specifies the space as a string, which describes the path to find the node relative to the rel_to
NodePath
when the surface is evaluated.
- property u_knots Sequence[float]
- Getter
Returns the value of the nth knot.
- Setter
Sets the value of the nth knot. Each knot value should be greater than or equal to the preceding value. If no knot values are set, a default knot vector is supplied.
- property u_order int
- Getter
Returns the order of the surface in the U direction as set by a previous call to
setUOrder()
.- Setter
Sets the order of the surface in the U direction. This resets the knot vector to the default knot vector for the number of vertices.
The order must be 1, 2, 3, or 4, and the value is one more than the degree of the surface.
- property v_knots Sequence[float]
- Getter
Returns the value of the nth knot.
- Setter
Sets the value of the nth knot. Each knot value should be greater than or equal to the preceding value. If no knot values are set, a default knot vector is supplied.
- property v_order int
- Getter
Returns the order of the surface in the V direction as set by a previous call to
setVOrder()
.- Setter
Sets the order of the surface in the V direction. This resets the knot vector to the default knot vector for the number of vertices.
The order must be 1, 2, 3, or 4, and the value is one more than the degree of the surface.