SparkleParticleRenderer

from panda3d.physics import SparkleParticleRenderer
class SparkleParticleRenderer

Bases:

Bases: BaseParticleRenderer

pretty sparkly things.

Inheritance diagram

Inheritance diagram of SparkleParticleRenderer

enum SparkleParticleLifeScale
enumerator SP_NO_SCALE = 0
enumerator SP_SCALE = 1
__init__()

Default Constructor

__init__(center: panda3d.core.LColor, edge: panda3d.core.LColor, birth_radius: float, death_radius: float, life_scale: SparkleParticleLifeScale, alpha_mode: ParticleRendererAlphaMode)
__init__(copy: SparkleParticleRenderer)

Copy Constructor

getBirthRadius() float
getCenterColor() panda3d.core.LColor
getDeathRadius() float
getEdgeColor() panda3d.core.LColor
getLifeScale() SparkleParticleLifeScale
setBirthRadius(radius: float)
setCenterColor(c: panda3d.core.LColor)
setDeathRadius(radius: float)
setEdgeColor(c: panda3d.core.LColor)
setLifeScale(param0: SparkleParticleLifeScale)