SparkleParticleRenderer

from panda3d.physics import SparkleParticleRenderer
class SparkleParticleRenderer

Bases: BaseParticleRenderer

pretty sparkly things.

Inheritance diagram

Inheritance diagram of SparkleParticleRenderer

enum SparkleParticleLifeScale
enumerator SP_NO_SCALE = 0
enumerator SP_SCALE = 1
__init__()

Default Constructor

__init__(center: panda3d.core.LColor, edge: panda3d.core.LColor, birth_radius: float, death_radius: float, life_scale: SparkleParticleLifeScale, alpha_mode: ParticleRendererAlphaMode)
__init__(copy: SparkleParticleRenderer)

Copy Constructor

getBirthRadius()float
getCenterColor()panda3d.core.LColor
getDeathRadius()float
getEdgeColor()panda3d.core.LColor
getLifeScale() → SparkleParticleLifeScale
setBirthRadius(radius: float)None
setCenterColor(c: panda3d.core.LColor)None
setDeathRadius(radius: float)None
setEdgeColor(c: panda3d.core.LColor)None
setLifeScale(param0: SparkleParticleLifeScale)None