panda3d.core.LogicOpAttrib

from panda3d.core import LogicOpAttrib
class LogicOpAttrib

Bases: RenderAttrib

If enabled, specifies that a custom logical operation be performed instead of any color blending. Setting it to a value other than M_none will cause color blending to be disabled and the given logic operation to be performed.

New in version 1.10.0.

Inheritance diagram

Inheritance diagram of LogicOpAttrib

enum Operation
enumerator O_none = 0

LogicOp disabled, regular blending occurs.

enumerator O_clear = 1

Clears framebuffer value.

enumerator O_and = 2
enumerator O_and_reverse = 3
enumerator O_copy = 4

Writes the incoming color to the framebuffer.

enumerator O_and_inverted = 5
enumerator O_noop = 6

Leaves the framebuffer value unaltered.

enumerator O_xor = 7
enumerator O_or = 8
enumerator O_nor = 9
enumerator O_equivalent = 10
enumerator O_invert = 11
enumerator O_or_reverse = 12
enumerator O_copy_inverted = 13
enumerator O_or_inverted = 14
enumerator O_nand = 15
enumerator O_set = 16

Sets all the bits in the framebuffer to 1.

property class_slot
Return type

int

static getClassSlot() → int
static getClassType() → TypeHandle
Return type

TypeHandle

getOperation() → Operation

Returns the logic operation specified by this attribute.

Return type

Operation

static make(op: Operation) → RenderAttrib

Constructs a new LogicOpAttrib object with the given logic operation.

Return type

RenderAttrib

static makeDefault() → RenderAttrib

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

Return type

RenderAttrib

static makeOff() → RenderAttrib

Constructs a new LogicOpAttrib object that disables special-effect blending, allowing normal transparency to be used instead.

Return type

RenderAttrib

property operation

Returns the logic operation specified by this attribute.

Return type

Operation