PolylightNode
from panda3d.core import PolylightNode
- class PolylightNode
Bases:
Bases:
PandaNodeA PolylightNode
Inheritance diagram
- __eq__(other: PolylightNode) bool
Comparison methods
- __init__(param0: PolylightNode)
- __init__(name: str)
Use
PolylightNode()to construct a newPolylightNodeobject.
- __lt__(other: PolylightNode) bool
- __ne__(other: PolylightNode) bool
- compareTo(other: PolylightNode) int
Returns a number less than zero if this
PolylightNodesorts before the other one, greater than zero if it sorts after, or zero if they are equivalent.Two
PolylightNodesare considered equivalent if they consist of exactly the same properties Otherwise, they are different; differentPolylightNodeswill be ranked in a consistent but undefined ordering; the ordering is useful only for placing thePolylightNodesin a sorted container like an STL set.
- disable()
Disable this light
- enable()
Enable this light
- flickerOff()
Turn flickering off
- flickerOn()
Set flickering to true so at every loop this light’s color is varied based on flicker_type
- getA0() float
Get the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
- getA1() float
Get the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
- getA2() float
Get the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
- getAttenuation() Attenuation_Type
Get “linear” or “quadratic” attenuation type
- static getClassType() TypeHandle
- getColorScenegraph() LColor
This differs from
getColor()in that when applying the light color we need to make sure that a color flattening external to thePolylightNodeis not ignored.
- getFlickerType() Flicker_Type
Returns FRANDOM or FSIN
- getStepSize() float
Get the step size for the sin function in flicker This is the increment size for the value supplied to the sin function
- setA0(a0: float)
Set the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
- setA1(a1: float)
Set the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
- setA2(a2: float)
Set the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance)
- setFlickerType(type: Flicker_Type) bool
Flicker type can be FRANDOM or FSIN At a later point there might be a FCUSTOM Custom flicker will be a set of fix points recorded by animating the light’s intensity
- setOffset(offset: float)
Set the offset value for the random and sin flicker variations… used to tweak the flicker This value is added to the variation
