from panda3d.egg import EggXfmAnimData
Corresponding to an <Xfm$Anim> entry, this stores a two-dimensional table with up to nine columns, one for each component of a transformation. This is an older syntax of egg anim table, not often used currently–it’s replaced by
Converts the newer-style XfmSAnim table to the older-style XfmAnim table.
__init__(name: str, cs: panda3d.core.CoordinateSystem)
getCoordinateSystem() → panda3d.core.CoordinateSystem¶
Returns the coordinate system this table believes it is defined within. This should always match the coordinate system of the
EggDatastructure that owns it. It is necessary to store it here because the meaning of the h, p, and r columns depends on the coordinate system.
getNumCols() → int¶
Returns the number of columns in the table. This is set according to the “contents” string, which defines the meaning of each column.
getStandardOrder() → str¶
Returns the standard order of matrix component composition. This is what the order string must be set to in order to use set_value() or add_data() successfully.
getValue(row: int, mat: panda3d.core.LMatrix4d) → None¶
Returns the value of the aggregate row of the table as a matrix. This is a convenience function that treats the 2-d table as if it were a single table of matrices.
getValue(row: int, col: int) → float