from direct.showbase.SfxPlayer import SfxPlayer
Contains the SfxPlayer class, a thin utility class for playing sounds at a particular location.
- class SfxPlayer¶
Play sound effects, potentially localized.
- UseInverseSquare = 0¶
Return the curent cutoff distance.
- getLocalizedVolume(self, node, listenerNode=None, cutoff=None)¶
Get the volume that a sound should be played at if it is localized at this node. We compute this wrt the camera or to listenerNode.
- playSfx(self, sfx, looping=0, interrupt=1, volume=None, time=0.0, node=None, listenerNode=None, cutoff=None)¶
- setCutoffDistance(self, d)¶
- setFinalVolume(self, sfx, node, volume, listenerNode, cutoff=None)¶
Calculate the final volume based on all contributed factors.