CollisionHandlerGravity
from panda3d.core import CollisionHandlerGravity
- class CollisionHandlerGravity
Bases:
Bases:
CollisionHandlerPhysical
A specialized kind of
CollisionHandler
that sets the Z height of the collider to a fixed linear offset from the highest detected collision point each frame. It’s intended to implement walking around on a floor of varying height by casting a ray down from the avatar’s head.Inheritance diagram
- __init__()
- addVelocity(velocity: float)
Adds the sepcified amount to the current velocity. This is mostly here allow this common operation to be faster for scripting, but it’s also more concise even in cpp.
- property airborne_height float
Return the height of the object from the ground.
The object might not necessarily be at rest. Use
isOnGround()
if you want to know whether the object is on the ground and at rest.
- getAirborneHeight() float
Return the height of the object from the ground.
The object might not necessarily be at rest. Use
isOnGround()
if you want to know whether the object is on the ground and at rest.
- static getClassType() TypeHandle
- getImpactVelocity() float
How hard did the object hit the ground. This value is set on impact with the ground. You may want to watch (poll) on
isOnGround()
and when that is true, callgetImpactVelocity()
. Normally I avoid polling, but we are callingisOnGround()
frequently anyway.
- getMaxVelocity() float
Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. See
setMaxVelocity()
.
- getOffset() float
Returns the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.
- getVelocity() float
Gets the current vertical velocity.
Generally, negative values mean the object is in free fall; while postive values mean the object has vertical thrust.
A zero value does not necessarily mean the object on the ground, it may also be weightless and/or at the apex of its jump.
See Also:
isOnGround()
andgetGravity()
- property impact_velocity float
How hard did the object hit the ground. This value is set on impact with the ground. You may want to watch (poll) on
isOnGround()
and when that is true, callgetImpactVelocity()
. Normally I avoid polling, but we are callingisOnGround()
frequently anyway.
- property max_velocity float
- Getter
Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. See
setMaxVelocity()
.- Setter
Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. Set this to zero to allow it to instantly teleport any distance.
- property offset float
Returns/Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.
- property reach float
Returns/Sets the reach to add to (or subtract from) the highest collision point
- readDatagram(source: DatagramIterator)
Restores the object state from the given datagram, previously obtained using __getstate__.
- setLegacyMode(legacy_mode: bool)
Enables old behavior required by Toontown (Sellbot Factory lava room is good test case, lava and conveyor belt specifically). Behavior is to throw enter/exit events only for floor that the toon is in contact with
- setMaxVelocity(max_vel: float)
Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. Set this to zero to allow it to instantly teleport any distance.
- setOffset(offset: float)
Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.
- property velocity float
- Getter
Gets the current vertical velocity.
Generally, negative values mean the object is in free fall; while postive values mean the object has vertical thrust.
A zero value does not necessarily mean the object on the ground, it may also be weightless and/or at the apex of its jump.
See Also:
isOnGround()
andgetGravity()
- Setter
Sets the current vertical velocity.