LinearControlForce¶
from panda3d.physics import LinearControlForce
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class
LinearControlForce
¶ Bases:
LinearForce
Simple directed vector force. This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it’s very handy for a game. I.e. this is the force applied by user on the selected object.
Inheritance diagram
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__init__
(copy: LinearControlForce)¶ Copy Constructor
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__init__
(po: PhysicsObject, a: float, mass: bool) Vector Constructor
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clearPhysicsObject
()¶ encapsulating wrapper
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static
getClassType
() → panda3d.core.TypeHandle¶
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getLocalVector
() → panda3d.core.LVector3¶
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getPhysicsObject
() → PhysicsObject¶ piecewise encapsulating wrapper
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setPhysicsObject
(po: PhysicsObject)¶ encapsulating wrapper
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setVector
(v: panda3d.core.LVector3)¶ encapsulating wrapper
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