LinearControlForce
from panda3d.physics import LinearControlForce
- class LinearControlForce
Bases:
Bases:
LinearForce
Simple directed vector force. This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it’s very handy for a game. I.e. this is the force applied by user on the selected object.
Inheritance diagram
- __init__(copy: LinearControlForce)
Copy Constructor
- __init__(po: PhysicsObject, a: float, mass: bool)
Vector Constructor
- clearPhysicsObject()
encapsulating wrapper
- static getClassType() panda3d.core.TypeHandle
- getLocalVector() panda3d.core.LVector3
- getPhysicsObject() PhysicsObject
piecewise encapsulating wrapper
- setPhysicsObject(po: PhysicsObject)
encapsulating wrapper
- setVector(v: panda3d.core.LVector3)
encapsulating wrapper