BulletManifoldPoint

from panda3d.bullet import BulletManifoldPoint
class BulletManifoldPoint

Bases:

Inheritance diagram

Inheritance diagram of BulletManifoldPoint

property applied_impulse → float
property applied_impulse_lateral1 → float
property applied_impulse_lateral2 → float
property combined_friction → float
property combined_restitution → float
property contact_cfm1 → float
property contact_cfm2 → float
property contact_motion1 → float
property contact_motion2 → float
property distance → float
getAppliedImpulse() → float
getAppliedImpulseLateral1() → float
getAppliedImpulseLateral2() → float
getCombinedFriction() → float
getCombinedRestitution() → float
getContactCfm1() → float
getContactCfm2() → float
getContactMotion1() → float
getContactMotion2() → float
getDistance() → float
getIndex0() → int
getIndex1() → int
getLateralFrictionDir1() → panda3d.core.LVector3
getLateralFrictionDir2() → panda3d.core.LVector3
getLateralFrictionInitialized() → bool
getLifeTime() → int
getLocalPointA() → panda3d.core.LPoint3
getLocalPointB() → panda3d.core.LPoint3
getNormalWorldOnB() → panda3d.core.LVector3
getPartId0() → int
getPartId1() → int
getPositionWorldOnA() → panda3d.core.LPoint3
getPositionWorldOnB() → panda3d.core.LPoint3
property index0 → int
property index1 → int
property lateral_friction_dir1 → LVector3
property lateral_friction_dir2 → LVector3
property lateral_friction_initialized → bool
property life_time → int
property local_point_a → LPoint3
property local_point_b → LPoint3
property normal_world_on_b → LVector3
property part_id0 → int
property part_id1 → int
property position_world_on_a → LPoint3
property position_world_on_b → LPoint3
setAppliedImpulse(value: float)
setAppliedImpulseLateral1(value: float)
setAppliedImpulseLateral2(value: float)
setCombinedFriction(value: float)
setCombinedRestitution(value: float)
setContactCfm1(value: float)
setContactCfm2(value: float)
setContactMotion1(value: float)
setContactMotion2(value: float)
setLateralFrictionDir1(dir: panda3d.core.LVecBase3)
setLateralFrictionDir2(dir: panda3d.core.LVecBase3)
setLateralFrictionInitialized(value: bool)