BulletManifoldPoint

from panda3d.bullet import BulletManifoldPoint
class BulletManifoldPoint

Bases:

Inheritance diagram

Inheritance diagram of BulletManifoldPoint

property applied_impulse float
property applied_impulse_lateral1 float
property applied_impulse_lateral2 float
property combined_friction float
property combined_restitution float
property contact_cfm1 float
property contact_cfm2 float
property contact_motion1 float
property contact_motion2 float
property distance float
getAppliedImpulse() float
getAppliedImpulseLateral1() float
getAppliedImpulseLateral2() float
getCombinedFriction() float
getCombinedRestitution() float
getContactCfm1() float
getContactCfm2() float
getContactMotion1() float
getContactMotion2() float
getDistance() float
getIndex0() int
getIndex1() int
getLateralFrictionDir1() panda3d.core.LVector3
getLateralFrictionDir2() panda3d.core.LVector3
getLateralFrictionInitialized() bool
getLifeTime() int
getLocalPointA() panda3d.core.LPoint3
getLocalPointB() panda3d.core.LPoint3
getNormalWorldOnB() panda3d.core.LVector3
getPartId0() int
getPartId1() int
getPositionWorldOnA() panda3d.core.LPoint3
getPositionWorldOnB() panda3d.core.LPoint3
property index0 int
property index1 int
property lateral_friction_dir1 LVector3
property lateral_friction_dir2 LVector3
property lateral_friction_initialized bool
property life_time int
property local_point_a LPoint3
property local_point_b LPoint3
property normal_world_on_b LVector3
property part_id0 int
property part_id1 int
property position_world_on_a LPoint3
property position_world_on_b LPoint3
setAppliedImpulse(value: float)
setAppliedImpulseLateral1(value: float)
setAppliedImpulseLateral2(value: float)
setCombinedFriction(value: float)
setCombinedRestitution(value: float)
setContactCfm1(value: float)
setContactCfm2(value: float)
setContactMotion1(value: float)
setContactMotion2(value: float)
setLateralFrictionDir1(dir: panda3d.core.LVecBase3)
setLateralFrictionDir2(dir: panda3d.core.LVecBase3)
setLateralFrictionInitialized(value: bool)