BulletManifoldPoint

from panda3d.bullet import BulletManifoldPoint
class BulletManifoldPoint

Inheritance diagram

Inheritance diagram of BulletManifoldPoint

property applied_impulsefloat
property applied_impulse_lateral1float
property applied_impulse_lateral2float
property combined_frictionfloat
property combined_restitutionfloat
property contact_cfm1float
property contact_cfm2float
property contact_motion1float
property contact_motion2float
property distancefloat
getAppliedImpulse()float
getAppliedImpulseLateral1()float
getAppliedImpulseLateral2()float
getCombinedFriction()float
getCombinedRestitution()float
getContactCfm1()float
getContactCfm2()float
getContactMotion1()float
getContactMotion2()float
getDistance()float
getIndex0()int
getIndex1()int
getLateralFrictionDir1()panda3d.core.LVector3
getLateralFrictionDir2()panda3d.core.LVector3
getLateralFrictionInitialized()bool
getLifeTime()int
getLocalPointA()panda3d.core.LPoint3
getLocalPointB()panda3d.core.LPoint3
getNormalWorldOnB()panda3d.core.LVector3
getPartId0()int
getPartId1()int
getPositionWorldOnA()panda3d.core.LPoint3
getPositionWorldOnB()panda3d.core.LPoint3
property index0int
property index1int
property lateral_friction_dir1LVector3
property lateral_friction_dir2LVector3
property lateral_friction_initializedbool
property life_timeint
property local_point_aLPoint3
property local_point_bLPoint3
property normal_world_on_bLVector3
property part_id0int
property part_id1int
property position_world_on_aLPoint3
property position_world_on_bLPoint3
setAppliedImpulse(value: float)
setAppliedImpulseLateral1(value: float)
setAppliedImpulseLateral2(value: float)
setCombinedFriction(value: float)
setCombinedRestitution(value: float)
setContactCfm1(value: float)
setContactCfm2(value: float)
setContactMotion1(value: float)
setContactMotion2(value: float)
setLateralFrictionDir1(dir: panda3d.core.LVecBase3)
setLateralFrictionDir2(dir: panda3d.core.LVecBase3)
setLateralFrictionInitialized(value: bool)