PGButton
from panda3d.core import PGButton
- class PGButton
Bases:
Bases:
PGItemThis is a particular kind of
PGItemthat is specialized to behave like a normal button object. It keeps track of its own state, and handles mouse events sensibly.Inheritance diagram
-
enum State
-
enumerator S_ready = 0
-
enumerator S_depressed = 1
-
enumerator S_rollover = 2
-
enumerator S_inactive = 3
-
enumerator S_ready = 0
- addClickButton(button: ButtonHandle) → bool
Adds the indicated button to the set of buttons that can effectively “click” the
PGButton. Normally, this is justMouseButton.one(). Returns true if the button was added, or false if it was already there.
- property click_prefix → string
Returns the prefix that is used to define the click event for all
PGButtons. The click event is the concatenation of this string followed bygetId().
- static getClassType() → TypeHandle
- getClickEvent(button: ButtonHandle) → str
Returns the event name that will be thrown when the button is clicked normally.
- static getClickPrefix() → str
Returns the prefix that is used to define the click event for all
PGButtons. The click event is the concatenation of this string followed bygetId().
- hasClickButton(button: ButtonHandle) → bool
Returns true if the indicated button is on the set of buttons that can effectively “click” the
PGButton. Normally, this is justMouseButton.one().
- isButtonDown() → bool
Returns true if the user is currently holding the mouse button down on the button, false otherwise.
- removeClickButton(button: ButtonHandle) → bool
Removes the indicated button from the set of buttons that can effectively “click” the
PGButton. Normally, this is justMouseButton.one(). Returns true if the button was removed, or false if it was not in the set.
- setup(ready: NodePath, depressed: NodePath)
Sets up the button using the indicated
NodePathas arbitrary geometry.
- setup(ready: NodePath, depressed: NodePath, rollover: NodePath)
Sets up the button using the indicated
NodePathas arbitrary geometry.
- setup(ready: NodePath, depressed: NodePath, rollover: NodePath, inactive: NodePath)
Sets up the button using the indicated
NodePathas arbitrary geometry.
- setup(label: str, bevel: float)
Sets up the button as a default text button using the indicated label string. The
TextNodedefined byPGItem.getTextNode()will be used to create the label geometry. This automatically sets up the frame according to the size of the text.
-
enum State
