AudioLoadRequest
from panda3d.core import AudioLoadRequest
- class AudioLoadRequest
Bases:
Bases:
AsyncTaskA class object that manages a single asynchronous audio load request. This works in conjunction with the Loader class defined in pgraph, or really with any
AsyncTaskManager. Create a new AudioLoadRequest, and add it to the loader via load_async(), to begin an asynchronous load.Inheritance diagram
- __init__(param0: AudioLoadRequest)
- __init__(audio_manager: AudioManager, filename: str, positional: bool)
Create a new
AudioLoadRequest, and add it to the loader via load_async(), to begin an asynchronous load.
- getAudioManager() AudioManager
Returns the
AudioManagerthat will serve this asynchronousAudioLoadRequest.
- static getClassType() TypeHandle
- getFilename() str
Returns the filename associated with this asynchronous
AudioLoadRequest.
- getPositional() bool
Returns the positional flag associated with this asynchronous
AudioLoadRequest.
- getSound() AudioSound
Returns the sound that was loaded asynchronously, if any, or nullptr if there was an error. It is an error to call this unless
done()returns true.Deprecated: Use
result()instead.
- isReady() bool
Returns true if this request has completed, false if it is still pending. When this returns true, you may retrieve the sound loaded by calling
getSound(). Equivalent toreq.done() and not req.cancelled().
