AudioLoadRequest
from panda3d.core import AudioLoadRequest
- class AudioLoadRequest
Bases:
Bases:
AsyncTask
A class object that manages a single asynchronous audio load request. This works in conjunction with the Loader class defined in pgraph, or really with any
AsyncTaskManager
. Create a new AudioLoadRequest, and add it to the loader via load_async(), to begin an asynchronous load.Inheritance diagram
- __init__(param0: AudioLoadRequest)
- __init__(audio_manager: AudioManager, filename: str, positional: bool)
Create a new
AudioLoadRequest
, and add it to the loader via load_async(), to begin an asynchronous load.
- getAudioManager() AudioManager
Returns the
AudioManager
that will serve this asynchronousAudioLoadRequest
.
- static getClassType() TypeHandle
- getFilename() str
Returns the filename associated with this asynchronous
AudioLoadRequest
.
- getPositional() bool
Returns the positional flag associated with this asynchronous
AudioLoadRequest
.
- getSound() AudioSound
Returns the sound that was loaded asynchronously, if any, or nullptr if there was an error. It is an error to call this unless
done()
returns true.Deprecated: Use
result()
instead.
- isReady() bool
Returns true if this request has completed, false if it is still pending. When this returns true, you may retrieve the sound loaded by calling
getSound()
. Equivalent toreq.done() and not req.cancelled()
.