LQuaterniond
from panda3d.core import LQuaterniond
- class LQuaterniond
Bases:
Bases:
LVecBase4d
This is the base quaternion class
Inheritance diagram
- __add__(other: LQuaterniond) LQuaterniond
- __div__(scalar: float) LQuaterniond
- __imul__(param0: LQuaterniond) LQuaterniond
- __init__()
- __init__(param0: LQuaterniond)
- __init__(copy: LVecBase4d)
- __init__(r: float, copy: LVecBase3d)
- __mul__(param0: LQuaterniond) LQuaterniond
- __mul__(scalar: float) LQuaterniond
- __pow__(param0: float) LQuaterniond
Returns a new quaternion that represents this quaternion raised to the given power.
- __sub__(other: LQuaterniond) LQuaterniond
- __sub__(other: LQuaterniond) LQuaterniond
- almostEqual(other: LQuaterniond) bool
Returns true if two quaternions are memberwise equal within a default tolerance based on the numeric type.
- almostEqual(other: LQuaterniond, threshold: float) bool
Returns true if two quaternions are memberwise equal within a specified tolerance.
- almostSameDirection(other: LQuaterniond, threshold: float) bool
Returns true if two quaternions represent the same rotation within a specified tolerance.
- angleDeg(other: LQuaterniond) float
Returns the angle between the orientation represented by this quaternion and the other one, expressed in degrees.
- angleRad(other: LQuaterniond) float
Returns the angle between the orientation represented by this quaternion and the other one, expressed in radians.
- conjugate() LQuaterniond
Returns the complex conjugate of this quat.
- conjugateFrom(other: LQuaterniond) bool
Computes the conjugate of the other quat, and stores the result in this quat. This is a fully general operation and makes no assumptions about the type of transform represented by the quat.
The other quat must be a different object than this quat. However, if you need to get a conjugate of a quat in place, see
conjugateInPlace()
.The return value is true if the quat was successfully inverted, false if there was a singularity.
- conjugateInPlace() bool
Sets this to be the conjugate of the current quat. Returns true if the successful, false if the quat was singular.
- extractToMatrix(m: LMatrix4d)
Based on the quat lib from VRPN.
- getAngle() float
This, along with
getAxis()
, returns the rotation represented by the quaternion as an angle about an arbitrary axis. This returns the angle, in degrees counterclockwise about the axis.It is necessary to ensure the quaternion has been normalized (for instance, with a call to
normalize()
) before calling this method.
- getAngleRad() float
This, along with
getAxis()
, returns the rotation represented by the quaternion as an angle about an arbitrary axis. This returns the angle, in radians counterclockwise about the axis.It is necessary to ensure the quaternion has been normalized (for instance, with a call to
normalize()
) before calling this method.
- getAxis() LVector3d
This, along with
getAngle()
, returns the rotation represented by the quaternion as an angle about an arbitrary axis. This returns the axis; it is not normalized.
- getAxisNormalized() LVector3d
This, along with
getAngle()
, returns the rotation represented by the quaternion as an angle about an arbitrary axis. This returns the normalized axis.
- static getClassType() TypeHandle
- getForward(cs: CoordinateSystem) LVector3d
Returns the orientation represented by this quaternion, expressed as a forward vector.
- getHpr(cs: CoordinateSystem) LVecBase3d
Extracts the equivalent Euler angles from the unit quaternion.
- getRight(cs: CoordinateSystem) LVector3d
Returns the orientation represented by this quaternion, expressed as a right vector.
- getUp(cs: CoordinateSystem) LVector3d
Returns the orientation represented by this quaternion, expressed as an up vector.
- static identQuat() LQuaterniond
Returns an identity quaternion.
- invertFrom(other: LQuaterniond) bool
Computes the inverse of the other quat, and stores the result in this quat. This is a fully general operation and makes no assumptions about the type of transform represented by the quat.
The other quat must be a different object than this quat. However, if you need to invert a quat in place, see
invertInPlace()
.The return value is true if the quat was successfully inverted, false if there was a singularity.
- invertInPlace() bool
Inverts the current quat. Returns true if the inverse is successful, false if the quat was singular.
- isAlmostIdentity(tolerance: float) bool
Returns true if this quaternion represents the identity transformation within a given tolerance.
- isIdentity() bool
Returns true if this quaternion represents the identity transformation: no rotation.
- isSameDirection(other: LQuaterniond) bool
Returns true if two quaternions represent the same rotation within a default tolerance based on the numeric type.
- multiply(rhs: LQuaterniond) LQuaterniond
actual multiply call (non virtual)
- static pureImaginary(v: LVector3d) LQuaterniond
- setFromAxisAngle(angle_deg: float, axis: LVector3d)
angleDeg()
is the angle about the axis in degrees. axis must be normalized.
- setFromAxisAngleRad(angle_rad: float, axis: LVector3d)
angleRad()
is the angle about the axis in radians. axis must be normalized.
- setFromMatrix(m: LMatrix3d)
Sets the quaternion according to the rotation represented by the matrix. Originally we tried an algorithm presented by Do-While Jones, but that turned out to be broken. This is based on the quat lib from UNC.
- setFromMatrix(m: LMatrix4d)
- setHpr(hpr: LVecBase3d, cs: CoordinateSystem)
Sets the quaternion as the unit quaternion that is equivalent to these Euler angles. (from Real-time Rendering, p.49)
- xform(v: LVecBase3d) LVecBase3d
Transforms a 3-d vector by the indicated rotation
- xform(v: LVecBase4d) LVecBase4d
Transforms a 4-d vector by the indicated rotation