PointerToArray_LVecBase3d¶
from panda3d.core import PointerToArray_LVecBase3d
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class
PointerToArray_LVecBase3d
¶ Bases:
PointerToArrayBase_LVecBase3d
Inheritance diagram
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__getitem__
(n: int) → LVecBase3d¶
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__init__
(copy: PointerToArray_LVecBase3d)¶
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__init__
(source: object)
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__init__
(type_handle: TypeHandle)
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__setitem__
(n: int, value: LVecBase3d) → None¶
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count
(param0: LVecBase3d) → int¶
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static
emptyArray
(n: int, type_handle: TypeHandle) → PointerToArray_LVecBase3d¶
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getElement
(n: int) → LVecBase3d¶
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pushBack
(x: LVecBase3d) → None¶
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setElement
(n: int, value: LVecBase3d) → None¶
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