LVector3d
from panda3d.core import LVector3d
- class LVector3d
Bases:
Bases:
LVecBase3d
This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space). Some of the methods are slightly different between
LPoint3
andLVector3
; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
- __add__(other: LVecBase3d) LVecBase3d
- __init__()
- __init__(copy: LVecBase2d, z: float)
- __init__(copy: LVecBase3d)
- __init__(param0: LVector3d)
- __init__(fill_value: float)
- __sub__(other: LVecBase3d) LVecBase3d
- __sub__(other: LVecBase3d) LVecBase3d
- angleDeg(other: LVector3d) float
Returns the angle between this vector and the other one, expressed in degrees. Both vectors should be initially normalized.
- angleRad(other: LVector3d) float
Returns the unsigned angle between this vector and the other one, expressed in radians. Both vectors should be initially normalized.
- static back(cs: CoordinateSystem) LVector3d
Returns the back vector for the given coordinate system.
- cross(other: LVecBase3d) LVector3d
- static down(cs: CoordinateSystem) LVector3d
Returns the down vector for the given coordinate system.
- static forward(cs: CoordinateSystem) LVector3d
Returns the forward vector for the given coordinate system.
- static getClassType() TypeHandle
- getXy() LVector2d
Returns a 2-component vector that shares just the first two components of this vector.
- getXz() LVector2d
Returns a 2-component vector that shares just the first and last components of this vector.
- getYz() LVector2d
Returns a 2-component vector that shares just the last two components of this vector.
- static left(cs: CoordinateSystem) LVector3d
Returns the left vector for the given coordinate system.
- normalized() LVector3d
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- project(onto: LVecBase3d) LVector3d
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- static rfu(right: float, fwd: float, up: float, cs: CoordinateSystem) LVector3d
Returns a vector that is described by its right, forward, and up components, in whatever way the coordinate system represents that vector.
- static right(cs: CoordinateSystem) LVector3d
Returns the right vector for the given coordinate system.
- signedAngleDeg(other: LVector3d, ref: LVector3d) float
Returns the signed angle between two vectors. The angle is positive if the rotation from this vector to other is clockwise when looking in the direction of the ref vector.
Vectors (except the ref vector) should be initially normalized.
- signedAngleRad(other: LVector3d, ref: LVector3d) float
returns the signed angle between two vectors. The angle is positive if the rotation from this vector to other is clockwise when looking in the direction of the ref vector.
Vectors (except the ref vector) should be initially normalized.
- property xy LVector2d
Returns a 2-component vector that shares just the first two components of this vector.
- property xz LVector2d
Returns a 2-component vector that shares just the first and last components of this vector.