LVector3d¶
from panda3d.core import LVector3d
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class
LVector3d
¶ Bases:
LVecBase3d
This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space). Some of the methods are slightly different between
LPoint3
andLVector3
; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
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__add__
(other: LVecBase3d) → LVecBase3d¶
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__init__
()¶
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__init__
(copy: LVecBase2d, z: float)
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__init__
(copy: LVecBase3d)
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__init__
(param0: LVector3d)
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__init__
(fill_value: float)
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__sub__
(other: LVecBase3d) → LVecBase3d¶
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__sub__
(other: LVecBase3d) → LVecBase3d¶
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angleDeg
(other: LVector3d) → float¶ Returns the angle between this vector and the other one, expressed in degrees. Both vectors should be initially normalized.
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angleRad
(other: LVector3d) → float¶ Returns the unsigned angle between this vector and the other one, expressed in radians. Both vectors should be initially normalized.
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static
back
(cs: CoordinateSystem) → LVector3d¶ Returns the back vector for the given coordinate system.
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cross
(other: LVecBase3d) → LVector3d¶
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static
down
(cs: CoordinateSystem) → LVector3d¶ Returns the down vector for the given coordinate system.
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static
forward
(cs: CoordinateSystem) → LVector3d¶ Returns the forward vector for the given coordinate system.
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static
getClassType
() → TypeHandle¶
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getXy
() → LVector2d¶ Returns a 2-component vector that shares just the first two components of this vector.
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getXz
() → LVector2d¶ Returns a 2-component vector that shares just the first and last components of this vector.
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getYz
() → LVector2d¶ Returns a 2-component vector that shares just the last two components of this vector.
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static
left
(cs: CoordinateSystem) → LVector3d¶ Returns the left vector for the given coordinate system.
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normalized
() → LVector3d¶ Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
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project
(onto: LVecBase3d) → LVector3d¶ Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
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static
rfu
(right: float, fwd: float, up: float, cs: CoordinateSystem) → LVector3d¶ Returns a vector that is described by its right, forward, and up components, in whatever way the coordinate system represents that vector.
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static
right
(cs: CoordinateSystem) → LVector3d¶ Returns the right vector for the given coordinate system.
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signedAngleDeg
(other: LVector3d, ref: LVector3d) → float¶ Returns the signed angle between two vectors. The angle is positive if the rotation from this vector to other is clockwise when looking in the direction of the ref vector.
Vectors (except the ref vector) should be initially normalized.
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signedAngleRad
(other: LVector3d, ref: LVector3d) → float¶ returns the signed angle between two vectors. The angle is positive if the rotation from this vector to other is clockwise when looking in the direction of the ref vector.
Vectors (except the ref vector) should be initially normalized.
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property
xy
→ LVector2d¶ Returns a 2-component vector that shares just the first two components of this vector.
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property
xz
→ LVector2d¶ Returns a 2-component vector that shares just the first and last components of this vector.
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