CollisionHandlerHighestEvent¶
from panda3d.core import CollisionHandlerHighestEvent
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class
CollisionHandlerHighestEvent
¶ Bases:
CollisionHandlerEvent
A specialized kind of
CollisionHandler
that throws an event for each collision detected. The event thrown may be based on the name of the moving object or the struck object, or both. The first parameter of the event will be a pointer to theCollisionEntry
that triggered it.Inheritance diagram
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__init__
()¶ The default
CollisionHandlerEvent
will throw no events. Its pattern strings must first be set via a call to add_in_pattern() and/or add_out_pattern().
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__init__
(param0: CollisionHandlerHighestEvent)
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static
getClassType
() → TypeHandle¶
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