panda3d.core.UnalignedLMatrix4f

from panda3d.core import UnalignedLMatrix4f
class UnalignedLMatrix4f

This is an “unaligned” LMatrix4. It has no functionality other than to store numbers, and it will pack them in as tightly as possible, avoiding any SSE2 alignment requirements shared by the primary LMatrix4 class.

Use it only when you need to pack numbers tightly without respect to alignment, and then copy it to a proper LMatrix4 to get actual use from it.

Inheritance diagram

Inheritance diagram of UnalignedLMatrix4f

__init__() → None
__init__(copy: LMatrix4f) → None
__init__(copy: UnalignedLMatrix4f) → None
__init__(e00: float, e01: float, e02: float, e03: float, e10: float, e11: float, e12: float, e13: float, e20: float, e21: float, e22: float, e23: float, e30: float, e31: float, e32: float, e33: float) → None
assign(copy: LMatrix4f) → UnalignedLMatrix4f
Return type

UnalignedLMatrix4f

assign(copy: UnalignedLMatrix4f) → UnalignedLMatrix4f
Return type

UnalignedLMatrix4f

static getClassType() → TypeHandle
Return type

TypeHandle

getData() → None

Returns the address of the first of the nine data elements in the matrix. The remaining elements occupy the next eight positions in row-major order.

getNumComponents() → int

Returns the number of elements in the matrix, sixteen.

set(e00: float, e01: float, e02: float, e03: float, e10: float, e11: float, e12: float, e13: float, e20: float, e21: float, e22: float, e23: float, e30: float, e31: float, e32: float, e33: float) → None