TextureContext
from panda3d.core import TextureContext
- class TextureContext
Bases:
Bases:
BufferContext
,AdaptiveLruPage
This is a special class object that holds all the information returned by a particular GSG to indicate the texture’s internal context identifier.
Textures typically have an immediate-mode and a retained-mode operation. When using textures in retained-mode (in response to
Texture.prepare()
), the GSG will create some internal handle for the texture and store it here. The texture stores all of these handles internally.Inheritance diagram
- static getClassType() TypeHandle
- getImageModified() UpdateSeq
Returns a sequence number which is guaranteed to change at least every time the texture image data (including mipmap levels) are modified.
- getNativeBufferId() int
Similar to
getNativeId()
, but some implementations use a separate identifier for the buffer object associated with buffer textures. Returns 0 if the underlying implementation does not support this, or if this is not a buffer texture.
- getNativeId() int
Returns an implementation-defined handle or pointer that can be used to interface directly with the underlying API. Returns 0 if the underlying implementation does not support this.
- getPropertiesModified() UpdateSeq
Returns a sequence number which is guaranteed to change at least every time the texture properties (unrelated to the image) are modified.
- getSimpleImageModified() UpdateSeq
Returns a sequence number which is guaranteed to change at least every time the texture’s “simple” image data is modified.
- getView() int
Returns the specific view of a multiview texture this context represents. In the usual case, with a non-multiview texture, this will be 0.
- wasImageModified() bool
Returns true if the texture image has been modified since the last time mark_loaded() was called.
- wasModified() bool
Returns true if the texture properties or image have been modified since the last time mark_loaded() was called.