BulletCharacterControllerNode

from panda3d.bullet import BulletCharacterControllerNode
class BulletCharacterControllerNode

Bases:

Bases: BulletBaseCharacterControllerNode

Inheritance diagram

Inheritance diagram of BulletCharacterControllerNode

__init__(shape: BulletShape, step_height: float, name: str)
canJump() → bool
doJump()
static getClassType() → panda3d.core.TypeHandle
getGravity() → float
getMaxSlope() → float
getShape() → BulletShape
property gravity → float
isOnGround() → bool
property max_slope → float
property on_ground → bool
setAngularMovement(omega: float)
setFallSpeed(fall_speed: float)
setGravity(gravity: float)
setJumpSpeed(jump_speed: float)
setLinearMovement(velocity: panda3d.core.LVector3, is_local: bool)
setMaxJumpHeight(max_jump_height: float)
setMaxSlope(max_slope: float)
setUseGhostSweepTest(value: bool)
property shape → BulletShape