BulletCharacterControllerNode

from panda3d.bullet import BulletCharacterControllerNode
class BulletCharacterControllerNode

Bases:

Bases: BulletBaseCharacterControllerNode

Inheritance diagram

Inheritance diagram of BulletCharacterControllerNode

__init__(shape: BulletShape, step_height: float, name: str)
canJump() bool
doJump()
static getClassType() panda3d.core.TypeHandle
getGravity() float
getMaxSlope() float
getShape() BulletShape
property gravity float
isOnGround() bool
property max_slope float
property on_ground bool
setAngularMovement(omega: float)
setFallSpeed(fall_speed: float)
setGravity(gravity: float)
setJumpSpeed(jump_speed: float)
setLinearMovement(velocity: panda3d.core.LVector3, is_local: bool)
setMaxJumpHeight(max_jump_height: float)
setMaxSlope(max_slope: float)
setUseGhostSweepTest(value: bool)
property shape BulletShape