MouseSubregion¶
from panda3d.core import MouseSubregion
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class
MouseSubregion
¶ Bases:
MouseInterfaceNode
The MouseSubregion object scales the mouse inputs from within a rectangular region of the screen, as if they were the full-screen inputs.
If you choose your MouseSubregion coordinates to exactly match a
DisplayRegion
within your window, you end up with a virtual mouse within yourDisplayRegion
.Inheritance diagram
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__init__
(param0: MouseSubregion)¶
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__init__
(name: str)
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getBottom
() → float¶ Retrieves the y coordinate of the bottom edge of the rectangle within the window. This number will be in the range [0..1].
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static
getClassType
() → TypeHandle¶
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getLeft
() → float¶ Retrieves the x coordinate of the left edge of the rectangle within the window. This number will be in the range [0..1].
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getRight
() → float¶ Retrieves the x coordinate of the right edge of the rectangle within the window. This number will be in the range [0..1].
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getTop
() → float¶ Retrieves the y coordinate of the top edge of the rectangle within the window. This number will be in the range [0..1].
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setDimensions
(l: float, r: float, b: float, t: float) → None¶ Changes the region of the window in which the mouse is considered to be active. The parameters are identical to those for a DisplayRegion: they range from 0 to 1, where 0,0 is the lower left corner and 1,1 is the upper right; (0, 1, 0, 1) represents the whole window.
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